//demonstrate using track=1 mode with LiSa // //when track == 1, the input is used to control playback position //input [0,1] will control playback position within loop marks //input values less than zero are multiplied by -1, so it is possible to use //audio signals [-1, 1] to control playback position, as in waveshaping //signal chain; record a sine wave, play it back SinOsc s => LiSa loopme => dac; //s => dac; 440. => s.freq; 0.2 => s.gain; //alloc memory 6::second => loopme.duration; 1000::ms => loopme.loopEndRec; 1000::ms => loopme.loopEnd; //set recording ramp time loopme.recRamp(50::ms); //start recording input loopme.record(1); //1 sec later, stop recording 1000::ms => now; loopme.record(0); //set track mode to 1, where the input chooses playback position 1 => loopme.track; 0.5 => s.freq; 1. => s.gain; //need to reset gain if we want to get the full loop length loopme.play(1); loopme.gain(0.1); 5000::ms => now; loopme.rampDown(250::ms); 500::ms => now; //bye bye