//demonstrate using track=1 mode with LiSa // //when track == 1, the input is used to control playback position //input [0,1] will control playback position within loop marks //input values less than zero are multiplied by -1, so it is possible to use //audio signals [-1, 1] to control playback position, as in waveshaping //signal chain; record a sine wave, play it back SinOsc s => LiSa loopme => dac; //s => dac; 440. => s.freq; //alloc memory 6::second => loopme.duration; 1000::ms => loopme.loopEndRec; 1000::ms => loopme.loopEnd; //set recording ramp time loopme.recRamp(50::ms); loopme.feedback(0.99); //retain some while loop recording //start recording input loopme.record(1); //1 sec later, this time DON'T stop recording.... 1000::ms => now; //set track mode to 1, where the input chooses playback position 1 => loopme.track; //this time don't change the freq; scan through zippy quick loopme.play(1); loopme.gain(0.01); 5000::ms => now; loopme.rampDown(250::ms); 500::ms => now; //pretty farking scary //bye bye