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bde3a6c6eb
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@ -1,103 +1,47 @@
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topics = [
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"main/fan/one",
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"main/fan/two",
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"main/printer/one",
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"main/printer/two",
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"main/lamp/one",
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"main/radio/one"]
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walkDelay = 1
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baseRule = {
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"state": 1,
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"count": 1,
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"doMessage": 1,
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"delay": 30,
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"reset": False,
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"doTopic": ""
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}
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rules = {
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"main/printer/one": [
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{
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"description": "Every time a printer is turned on, plan the gesture for 5 minutes later",
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"count": 0, # the amount of times
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"state": 1, # it has had this state
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"doTopic": "main/gesture/printer/one", # i will send to topic
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"doMessage": 1, # this message
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"delay": 60 * 5, # after this amount of seconds
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"reset": True, # and i should reset my count afterwards
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},
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],
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"main/printer/two": [],
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"main/lamp/one": [
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{
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"description": "after the lamp has been on 2 times, another fan should be turned on",
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"count": 3, # the amount of times
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"state": 1, # it has had this state
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"doTopic": "main/fan/two", # i will send to topic
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"doMessage": 1, # this message
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"delay": False, # after this amount of seconds
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"reset": True, # and i should reset my count afterwards
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},
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],
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"main/fan/one": [
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{
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"description": "after the fan has been on 2 times, another fan should be turned on",
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"count": 2, # the amount of times
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"state": 1, # it has had this state
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"doTopic": "main/fan/two", # i will send to topic
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"doMessage": 1, # this message
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"delay": False, # after this amount of seconds
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"reset": True, # and i should reset my count afterwards
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{ # after the fan has been on 2 times, another fan should be turned on
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"count": 2, # the amount of times
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"state": "on", # it has had this state
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"doTopic": "main/fan/two", # i will send to topic
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"doMessage": "on", # this message
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"delay": False, # after this amount of seconds
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"reset": True, # and i should reset my count afterwards
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},
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# { # After the fan is turned off, the next fan should be turned on
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# "count": 4, # the amount of times
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# "state": 0, # it has had this state
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# "doTopic": "main/fan/two", # i will send to topic
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# "doMessage": 1, # this message
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# "delay": 4, # after this amount of seconds
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# "reset": True, # and i should reset my count afterwards
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# },
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# { # Turn the fan off every time after 1 minute
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# "count": 0,
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# "state": 1, # it has had this state
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# "doTopic": "main/fan/three", # i will send to topic
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# "doMessage": 0, # this message
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# "delay": 4, # after this amount of seconds
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# "reset": False, # and i should reset my count afterwards
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# },
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# { # Every 5 minutes, do gesture X
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# "state": 1,
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# "count": 1,
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# "doTopic": "gesture/fan/one",
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# "doMessage": 1,
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# "delay": 5 * 60,
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# "reset": True
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# },
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],
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"main/fan/two": [
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{
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"description": "after the fan has been on 2 times, another fan should be turned on",
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"count": 2, # the amount of times
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"state": 1, # it has had this state
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"doTopic": "main/fan/one", # i will send to topic
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"doMessage": 1, # this message
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"delay": False, # after this amount of seconds
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"reset": True, # and i should reset my count afterwards
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{ # After the fan is turned off, the next fan should be turned on
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"count": 4, # the amount of times
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"state": "off", # it has had this state
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"doTopic": "main/fan/two", # i will send to topic
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"doMessage": "on", # this message
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"delay": 4, # after this amount of seconds
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"reset": True, # and i should reset my count afterwards
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},
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],
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"main/radio/one": [
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{
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"description": "after the radio has been on 2 times, another fan should be turned on",
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"count": 2, # the amount of times
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"state": 1, # it has had this state
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"doTopic": "main/fan/two", # i will send to topic
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"doMessage": 1, # this message
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"delay": 10, # after this amount of seconds
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"reset": True, # and i should reset my count afterwards
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{ # Turn the fan off every time after 1 minute
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"count": False, # the amount of times. If its false, just do it.
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"state": "on", # it has had this state
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"doTopic": "main/fan/three", # i will send to topic
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"doMessage": "off", # this message
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"delay": 4, # after this amount of seconds
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"reset": False, # and i should reset my count afterwards
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},
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],
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{ # Turn the fan on every time after 6 minute
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"count": 3, # the amount of times. If its false, just do it.
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"state": "on", # it has had this state
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"doTopic": "main/fan/three", # i will send to topic
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"doMessage": "off", # this message
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"delay": 360, # after this amount of seconds
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"reset": False, # and i should reset my count afterwards
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},
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{ # Every 5 minutes, do gesture X
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"count": 1,
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"state": "on",
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"doTopic": "gesture/fan/one",
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"doMessage": "on",
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"delay": 5 * 60,
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"reset": True
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}
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]
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}
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@ -109,4 +53,4 @@ gestures = {
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"multiplier": 0.7,
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"range": [4, 8]
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}
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}
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}
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@ -2,138 +2,108 @@ import paho.mqtt.client as mqtt
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import asyncio
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import secrets
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import data
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import random
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import pprint
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from random import randrange
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state = {}
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rules = data.rules
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mqttc = mqtt.Client(mqtt.CallbackAPIVersion.VERSION2)
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def publish_transform(fromTopic, toTopic):
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if fromTopic and toTopic:
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ft = fromTopic.removeprefix("main")
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tt = toTopic.removeprefix("main")
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path = "transform" + ft + tt
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publish(path, 1)
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async def do_a_gesture(topic):
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print(f"called to do a gesture for {topic}")
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# TODO: make sure the data.topics array is shuffled ánd the send in topic is always first
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tl = len(data.topics)
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theseTopics = data.topics[random.randint(0, tl / 2):random.randint(tl/2, tl)]
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wIndex = random.randint(1, tl)
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isW = True
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print(theseTopics)
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while isW:
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wIndex+=1
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index = wIndex%len(theseTopics)
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publish(theseTopics[index], 1)
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publish_transform(theseTopics[index - 1], theseTopics[index])
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await asyncio.sleep(data.walkDelay)
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if index > 0:
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publish(theseTopics[index - 1], 0)
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print(f"Go off: {theseTopics[index - 1]}")
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await asyncio.sleep(data.walkDelay * 0.8)
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if(random.random() > 0.8):
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# TODO send message that gesture is finished
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print("finished the walk")
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publish("main/gesture" + topic, 0)
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isW = False
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async def do_a_gesture(gesture, topic):
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state = False
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delay = gesture["delay"]
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for i in range(randrange(gesture["range"][0],gesture["range"][1])):
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await asyncio.sleep(delay)
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delay = delay * gesture["multiplier"]
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if state:
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publish("gesture" + topic, gesture["on"])
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state = False
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else:
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publish("gesture" + topic, gesture["off"])
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state = True
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publish("main/gesture" + topic, 0)
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def on_connect(client, userdata, flags, reason_code, properties):
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print(f"Connected with result code {reason_code}")
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client.subscribe("main/#")
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async def publish_later(rule, transformTopic):
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print(
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f"publish_later: Processing message with doTopic {rule['doTopic']} after {rule['delay']} seconds delay")
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print(f"publish_later: Processing message with doTopic {rule['doTopic']} after {rule['delay']} seconds delay")
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await asyncio.sleep(rule['delay'])
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del rule['doingDelay']
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publish(rule['doTopic'], rule['doMessage'])
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publish(transformTopic, 1)
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def publish(topic, msg):
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print(f"publish {topic} {msg}")
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result = mqttc.publish(topic, msg)
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status = result[0]
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if not status == 0:
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print(f"Failed to send message to topic {topic}")
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def check_against_rules(msg):
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if msg.topic in rules:
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print(f"Found {len(rules[msg.topic])} rules on {msg.topic}"),
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print(f"Found {len(rules[msg.topic])} rules on this topic"),
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willReset = False
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for rule in rules[msg.topic]:
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print(f"Rule: when the count is > {rule['count']}. Current = {state[msg.topic]['count'][msg.payload]} on payload {msg.payload}"),
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for rule in rules[msg.topic]:
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if (state[msg.topic]['count'][msg.payload] >= rule['count']
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or rule['count'] is None) and int(float(msg.payload)) == rule['state']:
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transformTopic = f"transform" + \
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msg.topic.removeprefix("main") + rule['doTopic'].removeprefix("main")
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print(f"---- rule is met----")
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print(rule)
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if (rule['reset']):
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if (state[msg.topic]['count'][msg.payload] >= rule['count'] or rule['count'] == False) and msg.payload == rule['state']:
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print(f"transform topic is {transformTopic}")
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if(rule['reset']):
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willReset = True
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if rule['delay']:
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if 'doingDelay' not in rule:
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if not 'doingDelay' in rule:
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rule['doingDelay'] = True
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asyncio.run_coroutine_threadsafe(publish_later(rule, transformTopic), loop)
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else:
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else:
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print('not scheduling')
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else:
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publish(transformTopic, 1)
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publish(rule['doTopic'], rule['doMessage'])
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if willReset:
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state[msg.topic]['count'][msg.payload] = 0
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else:
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print("... ... i have no rules for this topic")
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# The callback for when a PUBLISH message is received from the server.
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def on_message(client, userdata, msg):
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print("on message")
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if msg.retain:
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return False
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else:
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msg.payload = str(msg.payload.decode("utf-8"))
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print(f'msg: {msg.payload} topic: {msg.topic}')
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if len(msg.payload) > 140:
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print("way to long of a message, not gonna store that")
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return False
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if msg.topic not in state:
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state[msg.topic] = {'count': {}}
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state[msg.topic]['count'].setdefault(msg.payload, 0)
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state[msg.topic]['count'][msg.payload] += 1
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# check if the message has a gesture
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if "gesture" in msg.topic:
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if msg.payload.strip() != 0:
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asyncio.run_coroutine_threadsafe(do_a_gesture(msg.topic.removeprefix('main/gesture')), loop)
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if msg.payload.strip() in data.gestures:
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asyncio.run_coroutine_threadsafe(do_a_gesture(data.gestures[msg.payload], msg.topic.removeprefix('main/gesture')), loop)
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else:
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check_against_rules(msg)
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async def main():
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global loop
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loop = asyncio.get_running_loop() # Store the main event loop
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mqttc.on_connect = on_connect
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mqttc.on_message = on_message
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@ -143,11 +113,9 @@ async def main():
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# Start the MQTT loop in a background thread
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mqttc.loop_start()
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# asyncio.run_coroutine_threadsafe(do_a_gesture(data.topics[0].removeprefix('main')), loop)
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# # Keep the asyncio event loop running
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# Keep the asyncio event loop running
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await asyncio.Event().wait()
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# Run the main function
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asyncio.run(main())
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asyncio.run(main())
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