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---
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title: "Introduction"
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type: Chapter
slug: true
front: false
---
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>> The real long-term future of computing consists of figuring out how to make the best possible use we can out of the literal millions of devices which already exist.
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<cite>(Solderpunk, 2020, Cited in de Valk, 2022)</cite>
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Youre reading[^shortcut-print] *A Field Guide for Salvaging Sound Devices*. In here, well explore the practical side of salvage computing: is it possible to *live off* (create with) electronic components salvaged in the wild? And what would such a practice look like?
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[^shortcut-print]: <kbd>Ctrl</kbd> + <kbd>P</kbd> to print this document
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Buying new parts and components is usually cheaper than repairing or salvaging existing. In my experience, the DIY synth community has fully embraced this notion; when publishing about a project its common practice to share a pre-filled webshop cart along with the schematics. This not only causes us as students to buy new parts out of convenience, but by only publishing the *solution*, and not discussing the design process and its challenges, we are not developing the much needed problem solving skills [@CooperativeExperimentalismSharing]. And what if that one ultra important part is no longer produced? Or youd rather make use of all these other electronic parts that already exist?
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Salvaging is the practice of making use of computational resources that already exists, however, not in hardware stores or pre-filled webshop carts, but on landfills and hidden away in storage boxes. According to Jennifer Gabrys, salvaging is not just about re-using materials, but also about confronting the systems that created the waste in the first place. [@gabrysSalvage2012].
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The guide is split up into four chapters describing the different stages of salvaging for sound devices:
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1. Gathering hardware
2. Dismantling devices
3. Components to salvage
4. Recipes for making
5. *extra* Buy in bulk > wat te doen met je nieuwe zooi? => reflectie
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## Do It With Others (DIWO)
Within the DIY Sound community, DIWO workshops are a common way of sharing knowledge. This guide itself is created during and around so-called *(un)repair nights[^unrepair-night]* at the klankschool[^about-klankschool]. I would really encourage you to do DIWO this guide too. The frustrating process that can be learning electronics is much better to manage when shared.
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[^unrepair-night]: Join every other thursday at klankschool, check the [calendar](https://calendar.klank.school/) for more information
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[^about-klankschool]:[klankschool](https://klank.school) is a Rotterdam based community of sound practitioners and amateur repair people.
[^tinkering-methodologies]: TODO: Tinkering methodologies is coming from “Zombie Media: Circuit Bending Media Archaeology into an Art Method” although I dont really know what to add about that here, even though I do want to mention it.
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On that note, I am by no means and expert in electronics. When I write about how things work, please take it with a grain of salt. It's 'my' logic, and i'm sure it's full of incorrect assumptions. If you have improvements, feel free to reach out, or create a pull request with your improvements.