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<title>Index29 - 09 June 2025</title>
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<main>
<section>
<section template-type="front">
<section class="meta">
<span data-generated-date>09 June 2025</span>
<span data-publication-title>Index</span>
</section>
<header>
<h2>A field guide to</h2>
<h1>Salvaging Sound Devices</h1>
<h5>Rosa Schuurmans</h5>
</header>
<footer>
<p>
Adviser: Marloes de Valk <br>
Second Reader: Aymeric Mansoux <br>
Word count: 7616 words
</p>
</footer>
</section>
<section template-type="chapter">
<article>
<ul>
<li><a href="-1-intro.html">-1-intro.md</a></li>
<li><a href="0-gather.html">0-gather.md</a></li>
<li><a href="1-dismantling.html">1-dismantling.md</a></li>
<li><a
href="2-component-salvaging.html">2-component-salvaging.md</a></li>
<li><a href="3-recipes.html">3-recipes.md</a></li>
<li><a href="4-reflection.html">4-reflection.md</a></li>
<li><a href="5-bib.md">5-bib.md</a></li>
</ul>
</article>
</section>
<section template-type="chapter">
<article>
<section class="meta">
<span data-chapter-title>Introduction</span>
</section>
<header>
<h1>Introduction</h1>
</header>
<blockquote>
<blockquote>
<p>The real long-term future of computing consists of figuring out how
to make the best possible use we can out of the literal millions of
devices which already exist.</p>
</blockquote>
</blockquote>
<p><cite>(Solderpunk, 2020, Cited in de Valk, 2022) <span
style="display: none;"><span class="citation"
data-cites="devalkSalvagedComputing2024">(de Valk,
2024)</span></span></cite></p>
<p>Beware! If youve picked up this publication expecting to learn how
to make a flawless, DAW-less, in tune and always working polysynth,
think again. However, if you, like me, are interested in making screamy,
dreamy, sound devices using components you can find <em>in the
wild</em>, youve come to the right place.</p>
<p>When I first read about salvage computing, I got very excited. Being
part of the DIY Sound community, as a sound practitioner and hardware
hacker, Ive developed a growing discomfort with some aspects of the
practice. Within the DIY Sound community, DIWO workshops are a common
way of sharing knowledge <span class="citation"
data-cites="richardsDIYMakerCommunities2017">(Richards, 2017)</span>,
covering a wide range of topics, from the construction to bending and
hacking and live coding. Over the past few years, Ive hosted workshops
around circuit bending<a href="#fn1" class="footnote-ref" id="fnref1"
role="doc-noteref"><sup>1</sup></a> and LOFI sound devices in and around
Rotterdam. These workshops are meant as an accessible way to get people
tinkering with electronics, through something infinitely playful: making
instruments<a href="#fn2" class="footnote-ref" id="fnref2"
role="doc-noteref"><sup>2</sup></a>.</p>
<p>In an ecosystem where a printer is only printing with a costly
subscription <a href="#fn3" class="footnote-ref" id="fnref3"
role="doc-noteref"><sup>3</sup></a>, disruptive products become obsolete
within a year<a href="#fn4" class="footnote-ref" id="fnref4"
role="doc-noteref"><sup>4</sup></a>, fixing your own flat tires is
outsourced <a href="#fn5" class="footnote-ref" id="fnref5"
role="doc-noteref"><sup>5</sup></a> and some smartphones literally have
to be frozen to be able to replace the battery <a href="#fn6"
class="footnote-ref" id="fnref6" role="doc-noteref"><sup>6</sup></a>,
its clear were no longer in charge of our own devices. Warranty-void
stickers and lengthy terms and conditions scare us into compliance.</p>
<p>First time soldering workshops can be very empowering in taking back
this autonomy by making (or breaking) a circuit together<a href="#fn7"
class="footnote-ref" id="fnref7" role="doc-noteref"><sup>7</sup></a>.
They are a shared attempt to uncover some of the black boxes in our own
products <span class="citation"
data-cites="hertzZombieMediaCircuit2012">(Hertz and Parikka,
2012)</span>. However, the toys and materials used in the workshops are
single-use <a href="#fn8" class="footnote-ref" id="fnref8"
role="doc-noteref"><sup>8</sup></a> and, with ease, thrown out
afterward. The carelessness notion creeps in that waste has no value,
and is easily replaceable, and broke my heart a bit, one workshop at a
time.</p>
<p>This is where the field guide comes into play: Can we shift the
practice of playful tinkering to acknowledge, rather than ignore, the
waste streams they are part of? Limiting ourselves to only use salvaged
components and discovering; is it possible to live off (create with)
electronic components salvaged in the wild? And what would such a
practice entail?</p>
<p>Because salvage is not just about reusing materials; but about
confronting the systems that create the waste in the first place. Not
only the obsolete media but also the by-product of the entire production
lifecycle of an electronic product; From the mining of minerals that
make up the hardware to the inevitable disposal site <span
class="citation" data-cites="gabrysSalvage2012">(Gabrys, 2012)</span>.
Since the rate at which waste is collected and recycled isnt growing at
the same pace as our collective buying and production, the landfills
will continue to grow. Parikka even goes as far to say as that recycling
is ultimately “waste-trade”, where our abandoned devices are shipped
across the ocean <span class="citation"
data-cites="parikkaDustMatter2012">(Parikka, 2012)</span>.</p>
<h2 id="beyond-the-kit">Beyond the kit</h2>
<p>The preference for buying new is noticeable in the DIY synth
community as well. When publishing a project, its common to share a
pre-filled webshop cart along with the schematics or even sell it as a
pre-compiled kit<a href="#fn9" class="footnote-ref" id="fnref9"
role="doc-noteref"><sup>9</sup></a>. To me, this goes against the ethos
of DIY that resonates with me the most: making do with what you have,
with a focus on doing, and not the outcome <span class="citation"
data-cites="hertzArtDIYElectronics2023">(Hertz, 2023)</span>. Instead, a
whole market is created for Lego-like kits. These kits gloss over the
challenges and difficulties of creating sound devices, preventing the
development of much-needed problem-solving skills, and not actually
discovering anything new <span class="citation"
data-cites="CooperativeExperimentalismSharing">(Brown, Ferguson and
Bennett, 2019)</span>.</p>
<p>Instead, what you will learn to build using this guide is a starting
point. Small electronic circuits that produce sound on their own, but
can also be duplicated, manipulated, and modulated <a href="#fn10"
class="footnote-ref" id="fnref10" role="doc-noteref"><sup>10</sup></a>,
while diving into the questions around the practice of salvaging. The
guide is tested, tinkered, and tweaked during (un)repair cafe evenings
at the Klankschool<a href="#fn11" class="footnote-ref" id="fnref11"
role="doc-noteref"><sup>11</sup></a>. In these hangouts we modify, hack
and repair devices together.</p>
<p>The guide is split up into the different stages of salvaging:</p>
<h4 id="gathering-hardware">1. Gathering hardware</h4>
<p><em>We trace where to find discarded electronics and how industry
practices shape what ends up in the trash.</em></p>
<h4 id="dismantling-devices">2. Dismantling devices</h4>
<p><em>Opening up devices to uncover design strategies that prevent
access</em></p>
<h4 id="components-to-salvage">3. Components to salvage</h4>
<p><em>Identifying and extracting useful components—motors, sensors,
chips, while diving deeper in their material.</em></p>
<h4 id="recipes-for-making">4. Recipes for making</h4>
<p><em>Methods for building sound devices.</em></p>
<h4 id="taking-inventory">5. Taking inventory</h4>
<p><em>Time to clean the workbench and reflect</em></p>
<p>Happy scavenging!</p>
<figure>
<img src="/chapters/transistorOSC_white.webp" class="img--fullpage"
alt="A sound device" />
<figcaption aria-hidden="true">A sound device</figcaption>
</figure>
<div id="refs" class="references csl-bib-body" role="list">
<div id="ref-CooperativeExperimentalismSharing" class="csl-entry"
role="listitem">
Brown, A., Ferguson, J. and Bennett, A. (2019) <span>Cooperative
<span>Experimentalism</span>: <span>Sharing</span> to enhance electronic
media</span>, in. <em>Proceedings of the <span>International
Symposium</span> on <span>Electronic Art</span>
(<span>ISEA2019</span>)</em>, pp. 480483. Available at: <a
href="http://hdl.handle.net/10072/409917">http://hdl.handle.net/10072/409917</a>.
</div>
<div id="ref-chokkattuWhatYourDefunct2025" class="csl-entry"
role="listitem">
Chokkattu, J. (2025) <em>What to <span>Do With Your Defunct Humane Ai
Pin</span></em>. Wired. Available at: <a
href="https://www.wired.com/story/what-to-do-with-your-humane-ai-pin/">https://www.wired.com/story/what-to-do-with-your-humane-ai-pin/</a>
(Accessed: 13 March 2025).
</div>
<div id="ref-devalkSalvagedComputing2024" class="csl-entry"
role="listitem">
de Valk, M. (2024) <span>Salvaged computing</span>, <em>Damaged
<span>Earth Catalog</span></em>. Available at: <a
href="https://damaged.bleu255.com/Salvage_Computing">https://damaged.bleu255.com/Salvage_Computing</a>.
</div>
<div id="ref-gabrysSalvage2012" class="csl-entry" role="listitem">
Gabrys, J. (2012) <span>Salvage</span>, in <em>Depletion design: A
glossary of network ecologies</em>. Amsterdam: Institute of Network
Cultures (Theory on demand, 8). Available at: <a
href="https://issuu.com/instituteofnetworkcultures/docs/tod_8_depletion_design">https://issuu.com/instituteofnetworkcultures/docs/tod_8_depletion_design</a>.
</div>
<div id="ref-hachmanNightmareRealHP2024" class="csl-entry"
role="listitem">
Hachman, M. (2024) <em>The nightmare is real: <span>HP</span> makes
printing a monthly subscription</em>. PCWorld. Available at: <a
href="https://www.pcworld.com/article/2251993/the-nightmare-is-real-hp-makes-printing-a-subscription.html">https://www.pcworld.com/article/2251993/the-nightmare-is-real-hp-makes-printing-a-subscription.html</a>
(Accessed: 14 April 2025).
</div>
<div id="ref-havardEssentialPhoneTeardown2017" class="csl-entry"
role="listitem">
Havard, S. (2017) <em>Essential <span>Phone Teardown</span></em>.
iFixit. Available at: <a
href="https://www.ifixit.com/Teardown/Essential+Phone+Teardown/96764">https://www.ifixit.com/Teardown/Essential+Phone+Teardown/96764</a>
(Accessed: 14 April 2025).
</div>
<div id="ref-hertzArtDIYElectronics2023" class="csl-entry"
role="listitem">
Hertz, G. (2023) <em>Art + <span>DIY</span> electronics</em>. Cambridge,
Massachusetts: The MIT Press.
</div>
<div id="ref-hertzZombieMediaCircuit2012" class="csl-entry"
role="listitem">
Hertz, G. and Parikka, J. (2012) <span>Zombie media:
<span>Circuit</span> bending media archaeology into an art
method</span>, <em>Leonardo</em>, 45(5), pp. 424430. Available at: <a
href="https://doi.org/10.1162/LEON_a_00438">https://doi.org/10.1162/LEON_a_00438</a>.
</div>
<div id="ref-parikkaDustMatter2012" class="csl-entry" role="listitem">
Parikka, J. (2012) <span>Dust <span>Matter</span></span>, in Institute
of Network Cultures, <em>Depletion design: A glossary of network
ecologies</em>. Amsterdam: Institute of Network Cultures (Theory on
demand, 8), pp. 5357.
</div>
<div id="ref-richardsDIYMakerCommunities2017" class="csl-entry"
role="listitem">
Richards, J. (2017) <span><span>DIY</span> and <span>Maker
Communities</span> in <span>Electronic Music</span></span>, in J.
dEscrivan and N. Collins (eds) <em>The <span>Cambridge Companion</span>
to <span>Electronic Music</span></em>. 2nd edn. Cambridge: Cambridge
University Press (Cambridge <span>Companions</span> to
<span>Music</span>), pp. 238257. Available at: <a
href="https://doi.org/10.1017/9781316459874.015">https://doi.org/10.1017/9781316459874.015</a>.
</div>
</div>
<aside id="footnotes" class="footnotes footnotes-end-of-document"
role="doc-endnotes">
<hr />
<ol>
<li id="fn1"><p>the practice around hacking discarded toys to find sonic
potential through creating shorts, or sometimes literally bending the
circuit.<a href="#fnref1" class="footnote-back"
role="doc-backlink">↩︎</a></p></li>
<li id="fn2"><p>Making instruments is an engaging way to learn about and
work with the flow of electricity.<a href="#fnref2"
class="footnote-back" role="doc-backlink">↩︎</a></p></li>
<li id="fn3"><p>HPs “all-inclusive” printers can only be used with an
active subscription <span class="citation"
data-cites="hachmanNightmareRealHP2024">(Hachman, 2024)</span>.<a
href="#fnref3" class="footnote-back" role="doc-backlink">↩︎</a></p></li>
<li id="fn4"><p>Humane Inc. Ai Pin closed their servers within one year
after releasing their <em>A.I. Pin</em>. Now, you can only ask this
piece of hardware how many batteries it has left <span class="citation"
data-cites="chokkattuWhatYourDefunct2025">(Chokkattu, 2025)</span>.<a
href="#fnref4" class="footnote-back" role="doc-backlink">↩︎</a></p></li>
<li id="fn5"><p>Swapfiets promote their bike subscriptions as “We give
you a bike that you never have to repair”.<a href="#fnref5"
class="footnote-back" role="doc-backlink">↩︎</a></p></li>
<li id="fn6"><p>The Nothing Phone scored a 1/10 in iFixits
repairability score <span class="citation"
data-cites="havardEssentialPhoneTeardown2017">(Havard, 2017)</span>.<a
href="#fnref6" class="footnote-back" role="doc-backlink">↩︎</a></p></li>
<li id="fn7"><p>Especially during a <a
href="https://www.kunsthal.nl/nl/plan-je-bezoek/activiteiten/friday-night-live-operator/">workshop
in collaboration with the kunsthal</a>, where it was the first time
making a circuit for many attendees. It was great to see how people
without much electronics experience figured out circuit making and
playing, together.<a href="#fnref7" class="footnote-back"
role="doc-backlink">↩︎</a></p></li>
<li id="fn8"><p>and often require much preparation in terms of
collecting, transporting, repairing, testing, and cleaning.<a
href="#fnref8" class="footnote-back" role="doc-backlink">↩︎</a></p></li>
<li id="fn9"><figure>
<img src="/chapters/bastl_kit.webp" alt="Kit from Bastl Instruments" />
<figcaption aria-hidden="true">Kit from Bastl Instruments</figcaption>
</figure>
<a href="#fnref9" class="footnote-back" role="doc-backlink">↩︎</a></li>
<li id="fn10"><p><em>I am by no means an expert in electronics. This
guide represents my personal understanding of electronics, which, in no
doubt, contains incorrect assumptions or oversimplifications.</em><a
href="#fnref10" class="footnote-back" role="doc-backlink">↩︎</a></p></li>
<li id="fn11"><p>Klankschool is a loose-knit group of sonic
practitioners based in Rotterdam who share a common interest in
performances, sound art, improvisation and noise. Everyone involved is a
teacher, student, musician, janitor and more. Check the <a
href="https://calendar.klank.school/">calendar</a> for the next event!<a
href="#fnref11" class="footnote-back" role="doc-backlink">↩︎</a></p></li>
</ol>
</aside>
</article>
</section>
<section template-type="chapter">
<header class="page--cover">
<section class="meta">
<span data-chapter-title>Gathering hardware</span>
</section>
<h3>Chapter </h3>
<h1>Gathering hardware</h1>
</header>
<article>
<header>
<h1>Gathering hardware</h1>
</header>
<p>When salvaging for parts, we are looking for abandoned hardware.
Hardware that is still fine on the inside but no longer considered as
functional by its previous owners<a href="#fn1" class="footnote-ref"
id="fnref1" role="doc-noteref"><sup>1</sup></a>. These devices can be a
literal goldmine of working parts that could be repurposed, as they
probably still function, its the stylistic obsolescence that is the
problem.</p>
<p>Remy &amp; Huang argue that the core goals of ICT are simply
researching new technologies and selling more products <span
class="citation" data-cites="remyLimitsSustainableInteraction2015">(Remy
and Huang, 2015)</span>. To achieve the latter, manufacturers have
embraced structured obsolescence: the idea that a product has a limited
lifespan and ought to be consumed and upgraded within a few years <span
class="citation" data-cites="sterneOutTrashFuture2007">(Sterne,
2007)</span>. This strategy is embedded in the manufacturing, marketing
and even the naming of products <a href="#fn2" class="footnote-ref"
id="fnref2" role="doc-noteref"><sup>2</sup></a>. Its been embedded in
consumer culture since the late 19th century, originally invented as a
solution for overproduction <span class="citation"
data-cites="hertzZombieMediaCircuit2012">(Hertz and Parikka,
2012)</span>. As a result, many devices have since been upgraded,
replaced, devalued, and thrown out, before ever reaching their full
potential <span class="citation"
data-cites="parksFallingApartElectronics2007">(Parks, 2007)</span>. It
is exactly these machines we are looking for. So, where to find
them?</p>
<p>Ive identified 3 strategies for gathering electronic hardware.</p>
<h4 id="institutional-discards">1. Institutional discards</h4>
<p>Offices, schools, museums, or other companies often replace their
hardware every 5 years, whether its broken or not, due to tax
regulations<a href="#fn3" class="footnote-ref" id="fnref3"
role="doc-noteref"><sup>3</sup></a>. If electronics arent central to
their operations, their leftovers often gather dust. Keep your ears
open, utilize your network, these forgotten machines could be your best
source.</p>
<h4 id="browsing-the-streets">2. Browsing the streets</h4>
<p>I feel like good waste “comes to you”. Keep your eyes open, look
around. Actively going on waste walks has not paid off <a href="#fn4"
class="footnote-ref" id="fnref4" role="doc-noteref"><sup>4</sup></a>.
Their chances depend heavily on local waste policies <a href="#fn5"
class="footnote-ref" id="fnref5" role="doc-noteref"><sup>5</sup></a> and
activities<a href="#fn6" class="footnote-ref" id="fnref6"
role="doc-noteref"><sup>6</sup></a>.</p>
<h4 id="donations-from-friends-family">3. Donations from friends &amp;
family</h4>
<p>As you enthusiastically keep your friends &amp; family in the loop
about your salvaging endeavors, youll notice the phenomenon of
donations. Since a sizeable portion of our replaced computing devices
still reside in our storage units, waiting to be of any value, most
would be happy to find such a good destination as you <span
class="citation" data-cites="gabrysDigitalRubbishNatural2011">(Gabrys,
2011)</span>.</p>
<h2 id="infiltrating-the-waste-stream">Infiltrating the waste
stream</h2>
<p>My attempts to create a consistent waste-income through more official
routes have not been successful. These established waste streams, where
trash is being collected, organized, and processed in multiple
facilities, are difficult to trace. Rotterdam collects e-waste via
official centers and drop-off bins, usually placed inside supermarkets.
The emphasis is on bringing waste in. What happens after is vague and
leans heavily on a promise of a circular economy<a href="#fn7"
class="footnote-ref" id="fnref7"
role="doc-noteref"><sup>7</sup></a>.</p>
<p>Consumer devices can be returned to the manufacturer through
recycling programs. Here too, its unclear what exactly happens with the
returned devices, and the program is always part of a customer journey
<a href="#fn8" class="footnote-ref" id="fnref8"
role="doc-noteref"><sup>8</sup></a>. This relieves the consumer of the
disposal responsibility but keeps the cycle of buying new unaltered.</p>
<p>Trying to engage with these streams differently, by salvaging, not
just discarding, is nearly impossible. Access is tightly controlled.
Waste is only moved when it can be translated into monetary value, and
even then, only in bulk. Taking from recycling centers is prohibited;
solo salvaging has no place in this transaction<a href="#fn9"
class="footnote-ref" id="fnref9"
role="doc-noteref"><sup>9</sup></a>.</p>
<h2 id="pick-your-battles">Pick your battles</h2>
<p>When inspecting a device for salvage possibilities, I try to imagine
what the inside of the device looks like. What kind of components might
I find? Are there any motors or moving parts? What kind of material is
the device made of? What time period does it come from? Which companies
manufactured the device and its parts? Is there an audio signal on the
inside? Do I see any use for it now?</p>
<p>If I dont expect much, Ill leave it for the next person to
salvage.</p>
<div id="refs" class="references csl-bib-body" role="list">
<div id="ref-fennisOntologyElectronicWaste2022" class="csl-entry"
role="listitem">
Fennis, M. (2022) <span>Ontology <span>Of Electronic
Waste</span></span>. Available at: <a
href="https://vigia.tech/1159-2/">https://vigia.tech/1159-2/</a>.
</div>
<div id="ref-gabrysDigitalRubbishNatural2011" class="csl-entry"
role="listitem">
Gabrys, J. (2011) <em>Digital <span>Rubbish</span>: <span>A Natural
History</span> of <span>Electronics</span></em>. University of Michigan
Press. Available at: <a
href="https://doi.org/10.2307/j.ctv65swcp">https://doi.org/10.2307/j.ctv65swcp</a>.
</div>
<div id="ref-hertzZombieMediaCircuit2012" class="csl-entry"
role="listitem">
Hertz, G. and Parikka, J. (2012) <span>Zombie media:
<span>Circuit</span> bending media archaeology into an art
method</span>, <em>Leonardo</em>, 45(5), pp. 424430. Available at: <a
href="https://doi.org/10.1162/LEON_a_00438">https://doi.org/10.1162/LEON_a_00438</a>.
</div>
<div id="ref-parksFallingApartElectronics2007" class="csl-entry"
role="listitem">
Parks, L. (2007) <span>Falling <span>Apart</span>: <span>Electronics
Salvaging</span> and the <span>Global Media Economy</span></span>, in
Acland, C. R., <em>Residual <span>Media</span></em>. Minneapolis:
University of Minnesota Press, pp. 3247.
</div>
<div id="ref-remyLimitsSustainableInteraction2015" class="csl-entry"
role="listitem">
Remy, C. and Huang, E.M. (2015) <span>Limits and sustainable
interaction design: Obsolescence in a future of collapse and resource
scarcity</span>. Available at: <a
href="https://doi.org/10.5167/UZH-110997">https://doi.org/10.5167/UZH-110997</a>.
</div>
<div id="ref-sterneOutTrashFuture2007" class="csl-entry"
role="listitem">
Sterne, J. (2007) <span>Out <span>With</span> the <span>Trash</span>:
<span>On</span> the <span>Future</span> of <span>New
Technologies</span></span>, in C. Acland (ed.) <em>Residual
<span>Media</span></em>. Minneapolis: University of Minnesota Press, pp.
1631. Available at: <a
href="https://sterneworks.org/OutwiththeTrash.pdf">https://sterneworks.org/OutwiththeTrash.pdf</a>.
</div>
</div>
<aside id="footnotes" class="footnotes footnotes-end-of-document"
role="doc-endnotes">
<hr />
<ol>
<li id="fn1"><p>The spectrum of “still fine” and “no longer deemed as
functional” is very wide; printers with discontinued cartridges, Blu-ray
players, an iPhone 8 with a bad battery, or Spotifys “Car Thing.”<a
href="#fnref1" class="footnote-back" role="doc-backlink">↩︎</a></p></li>
<li id="fn2"><p>Samsung Galaxy S8, iPhone 12s, Dyson V12 Absolute. The
naming itself implies theres a next version, making yours outdated by
default.<a href="#fnref2" class="footnote-back"
role="doc-backlink">↩︎</a></p></li>
<li id="fn3"><p>Business assets such as laptops and computers are given
a depreciation rate of 20%, implying a standard lifespan of 5 years for
tax purposes.<a href="#fnref3" class="footnote-back"
role="doc-backlink">↩︎</a></p></li>
<li id="fn4"><p>Artist Unbinair, who works with reverse-engineering
e-waste, points out that in the early 2000s, going on e-waste walks was
more beneficial. and squatter communities actively repaired and reused
these discarded devices. Now that e-waste is channeled into designated
recycling centers, the waste stream has become more concealed,
obstructing repair-based reuse <span class="citation"
data-cites="fennisOntologyElectronicWaste2022">(Fennis, 2022)</span>.<a
href="#fnref4" class="footnote-back" role="doc-backlink">↩︎</a></p></li>
<li id="fn5"><p>The municipality waste guide website &amp; app of
Rotterdam is not functioning and has not been updated since 2022.<a
href="#fnref5" class="footnote-back" role="doc-backlink">↩︎</a></p></li>
<li id="fn6"><p>In Rotterdam, there are various WhatsApp &amp; Facebook
groups exchanging geo locations for great trash.<a href="#fnref6"
class="footnote-back" role="doc-backlink">↩︎</a></p></li>
<li id="fn7"><p>A model where everything is recycled, nothing is wasted,
and new raw materials are never needed. A seductive but mostly mythical
narrative, that keeps consumers consuming.<a href="#fnref7"
class="footnote-back" role="doc-backlink">↩︎</a></p></li>
<li id="fn8"><p>For instance, Samsungs recycle program starts with “Step
1. Buy your new device with trade-in discount on samsung.com”.<a
href="#fnref8" class="footnote-back" role="doc-backlink">↩︎</a></p></li>
<li id="fn9"><p>My attempts to establish a relationship with the thrift
shop failed. Out of pity I was allowed to snoop in their garbage bin
(which was locked away and filled with goodies). Their waste was already
part of a monetized system, and my presence didnt fit.<a href="#fnref9"
class="footnote-back" role="doc-backlink">↩︎</a></p></li>
</ol>
</aside>
</article>
</section>
<section template-type="chapter">
<header class="page--cover">
<section class="meta">
<span data-chapter-title>Dismantling</span>
</section>
<h3>Chapter </h3>
<h1>Dismantling</h1>
</header>
<article>
<header>
<h1>Dismantling</h1>
</header>
<p>Once youve found a piece of hardware, its time to start dismantling
the device. Lets set up a workspace where you can easily move your
device around and keep track of small parts. To take the device apart,
we will need some tools. Which specifically differ a bit per device, but
this is what I have in my own toolkit:</p>
<h4 id="to-open-devices">To open devices</h4>
<ul>
<li>A set of screwdrivers with various bits and sizes <a href="#fn1"
class="footnote-ref" id="fnref1"
role="doc-noteref"><sup>1</sup></a></li>
<li>Plastic spudger or pick — <em>Used to pry open seams without
damaging the casing</em></li>
<li>Saw or utility knife - <em>cut through plastic cases or stubborn
sections</em></li>
<li>Flat pliers - <em>for heavy duty pulling</em></li>
<li>Drill - <em>to drill through stuck and damaged screws</em></li>
<li>Tweezers</li>
</ul>
<h4 id="for-salvaging-making">For salvaging &amp; making</h4>
<ul>
<li>Multimeter — <em>Tests components for continuity, resistance, or
voltage</em></li>
<li>Soldering iron &amp; solder</li>
<li>Desoldering pump</li>
<li>Solder wick</li>
<li>Flux</li>
<li>Alligator clips - <em>quickly make connections without
soldering</em></li>
<li>Thin copper wire<a href="#fn2" class="footnote-ref" id="fnref2"
role="doc-noteref"><sup>2</sup></a></li>
<li>Battery powered speakers for listening + audio cable</li>
<li>9V batteries</li>
</ul>
<figure>
<img src="/chapters/toolkit_edited.webp" class="img--fullpage"
alt="Create a toolkit that works for you!" />
<figcaption aria-hidden="true">Create a toolkit that works for
you!</figcaption>
</figure>
<h2 id="opening-up">Opening up</h2>
<p>Its not always clear where to start. Grabbing a heavy duty tool
immediately could result in permanent damage. It is better to start more
carefully. In some cases, product manufacturers provide service
manuals<a href="#fn3" class="footnote-ref" id="fnref3"
role="doc-noteref"><sup>3</sup></a>. But in most cases, were left to
figure it out ourselves. Fortunately, online communities like IFixIt
create their own teardown guides, that can sometimes give us a head
start.</p>
<p>Lets take a look at the device. Can you spot any screws? They might
be hidden behind warranty stickers<a href="#fn4" class="footnote-ref"
id="fnref4" role="doc-noteref"><sup>4</sup></a> or tucked away in
obscure corners. I find it helpful to follow the seams of the casing.
Especially with plastic enclosures, its not just screws—look for small
tabs or glue holding things together.</p>
<figure>
<img src="/chapters/openingup.webp"
title="Following the seams of the device"
alt="Following the seams of the device" />
<figcaption aria-hidden="true">Following the seams of the
device</figcaption>
</figure>
<p>If you manage to create a small slit gap in a seam, insert a thin
plastic pic and carefully push it along the seam. There might be small
tabs holding the casing together. If the manufacturer really didnt want
you to get in there, theyve glued it all up, and it is impossible to
get in the device without causing permanent damage<a href="#fn5"
class="footnote-ref" id="fnref5"
role="doc-noteref"><sup>5</sup></a>.</p>
<p>Disassembly is really about patience and finding those small gaps in
the enclosures, pulling and pushing until youve dismantled the entire
device. Did you manage? Amazing! Youre now staring at the messy,
material reality of your device<a href="#fn6" class="footnote-ref"
id="fnref6" role="doc-noteref"><sup>6</sup></a>.</p>
<h2 id="uncovering-black-boxes">Uncovering black boxes</h2>
<p>Through design choices like hiding screws, heat stakes<a href="#fn7"
class="footnote-ref" id="fnref7" role="doc-noteref"><sup>7</sup></a>,
strong adhesive, and using various screw sizes, it becomes clear: the
manufacturer really does not want you in there. These are black boxes by
design, destined to become obsolete, as replacement parts are not
available, and critical components are not interchangeable. The only
option is to buy an entirely new product again.</p>
<p>The act of black boxing are an attempt to keep us unconsciously
incompetent, and increases the distance between the consumer and the
materiality of the device. The modern laptop is silent, not giving any
indication of whatever is happening on the inside, or its material
origins. It is only when something breaks, that their materiality
becomes a reality again <span class="citation"
data-cites="hertzZombieMediaCircuit2012">(Hertz and Parikka,
2012)</span> <span class="citation"
data-cites="emersonSixDifficultInconvenient2021">(Emerson,
2021)</span>.</p>
<p>It is by opening the devices, however, that we can rediscover
materiality. Then it becomes clear that what may appear so robust,
seamless, and futuristic on the outside is fragile, breakable and almost
futile on the inside. With the Multimeter we can track the traces from
the speaker to the microchip to the microphone. Or is there something
else in between?</p>
<section id="discoveries-at-the-unrepair-cafe" class="image-list">
<h2>Discoveries at the (un)repair cafe</h2>
<figure>
<img src="/chapters/angles_2_edited.webp"
alt="The PCB has used ribbon wires to make an angled connection. This makes disconnecting, and later putting it back, a difficult task" />
<figcaption aria-hidden="true">The PCB has used ribbon wires to make an
angled connection. This makes disconnecting, and later putting it back,
a difficult task</figcaption>
</figure>
<figure>
<img src="/chapters/dismanteling_2.webp"
alt="This speaker had no visible screws on the outside. 4 screws where found removing glued on protective caps" />
<figcaption aria-hidden="true">This speaker had no visible screws on the
outside. 4 screws where found removing glued on protective
caps</figcaption>
</figure>
<figure>
<img src="/chapters/dismanteling_edited_noise2.webp"
alt="The last screw was even better hidden. It was found behind a sticker labeling the two input ports of the device" />
<figcaption aria-hidden="true">The last screw was even better hidden. It
was found behind a sticker labeling the two input ports of the
device</figcaption>
</figure>
<figure>
<img src="/chapters/obscure_labels.webp"
alt="Manufacturer deliberately obscured the label of this chip" />
<figcaption aria-hidden="true">Manufacturer deliberately obscured the
label of this chip</figcaption>
</figure>
<figure>
<img src="/chapters/smallscrews.webp"
alt="The camera contained a variety of screw sizes" />
<figcaption aria-hidden="true">The camera contained a variety of screw
sizes</figcaption>
</figure>
</section>
<div id="refs" class="references csl-bib-body" role="list">
<div id="ref-aragonWarrantyVoidStickers2023" class="csl-entry"
role="listitem">
Aragon, N. (2023) <em>Warranty <span>Void Stickers</span>:
<span>Are</span> they legal outside the <span>US</span>?</em> iFixit.
Available at: <a
href="https://www.ifixit.com/News/74736/warranty-void-stickers-are-illegal-in-the-us-what-about-elsewhere">https://www.ifixit.com/News/74736/warranty-void-stickers-are-illegal-in-the-us-what-about-elsewhere</a>
(Accessed: 20 April 2025).
</div>
<div id="ref-emersonSixDifficultInconvenient2021" class="csl-entry"
role="listitem">
Emerson, L. (2021) <em>Six (<span>Difficult</span> and
<span>Inconvenient</span>) <span>Values</span> to <span>Reclaim</span>
the <span>Future</span> with <span>Old Media</span></em>. Available at:
<a
href="https://loriemerson.net/2021/11/21/six-difficult-and-inconvenient-values-to-reclaim-the-future-with-old-media%ef%bf%bc/">https://loriemerson.net/2021/11/21/six-difficult-and-inconvenient-values-to-reclaim-the-future-with-old-media%ef%bf%bc/</a>
(Accessed: 5 January 2025).
</div>
<div id="ref-hertzZombieMediaCircuit2012" class="csl-entry"
role="listitem">
Hertz, G. and Parikka, J. (2012) <span>Zombie media:
<span>Circuit</span> bending media archaeology into an art
method</span>, <em>Leonardo</em>, 45(5), pp. 424430. Available at: <a
href="https://doi.org/10.1162/LEON_a_00438">https://doi.org/10.1162/LEON_a_00438</a>.
</div>
</div>
<aside id="footnotes" class="footnotes footnotes-end-of-document"
role="doc-endnotes">
<hr />
<ol>
<li id="fn1"><p>Apple designed their own <em>pentalobe</em> screws for
their products. When first released in 2009, no hardware store sold
these bits, locking you out of your device.<a href="#fnref1"
class="footnote-back" role="doc-backlink">↩︎</a></p></li>
<li id="fn2"><p>These save you from stripping wires repeatedly. I found
mine cheaply in the model-making store.<a href="#fnref2"
class="footnote-back" role="doc-backlink">↩︎</a></p></li>
<li id="fn3"><p>These manuals contain valuable information that can help
you to understand the device and to take it apart. <a
href="https://elektrotanya.com/panasonic_rs-768us.pdf/download.html#dl"><img
src="./chapters/trouble-shoot.png"
alt="This repair manual that passed the (un)Repair Cafe contains a schematic, disassembly information, parts list and multiple trouble shooting guides" /></a><a
href="#fnref3" class="footnote-back" role="doc-backlink">↩︎</a></p></li>
<li id="fn4"><p>Warranty stickers seem intimidating but are not legally
binding, as warranties are dictated by consumer laws <span
class="citation" data-cites="aragonWarrantyVoidStickers2023">(Aragon,
2023)</span>.<a href="#fnref4" class="footnote-back"
role="doc-backlink">↩︎</a></p></li>
<li id="fn5"><p>A hot air gun could help to dissolve the glue, or you
could cut out the plastic using a knife or drill.<a href="#fnref5"
class="footnote-back" role="doc-backlink">↩︎</a></p></li>
<li id="fn6"><p>The inside can tell you more about the time the device
was made in. For instance, I mostly find aluminum and iron type
materials on the inside of older machines.<a href="#fnref6"
class="footnote-back" role="doc-backlink">↩︎</a></p></li>
<li id="fn7"><p>Plastic pins that are melted to hold parts in place.<a
href="#fnref7" class="footnote-back" role="doc-backlink">↩︎</a></p></li>
</ol>
</aside>
</article>
</section>
<section template-type="chapter">
<header class="page--cover">
<section class="meta">
<span data-chapter-title>Components</span>
</section>
<h3>Chapter </h3>
<h1>Components</h1>
</header>
<article>
<header>
<h1>Components</h1>
</header>
<p>Once youve broken your device down into its individual puzzle
pieces, we can zoom in on them more closely. Is there anything that
immediately sparks your interest? Did you already uncover unexpected
materials? Chances are you uncovered one or more Printed Circuit Boards
(PCBs), and—very generally speaking—some kind of input and output
components, all connected by several types of wire<a href="#fn1"
class="footnote-ref" id="fnref1" role="doc-noteref"><sup>1</sup></a>.
For example, inside a digital picture frame I found a power input, a
battery, a screen, speakers, a two-sided PCB, and an antenna.</p>
<p>PCBs are populated with either “through hole” (THT) or “surface
mount” (SMD) components. SMD components are very small and soldered
directly onto the boards surface. Their size makes labels hard to read,
and theyre designed for automated assembly, making them impractical for
salvage<a href="#fn2" class="footnote-ref" id="fnref2"
role="doc-noteref"><sup>2</sup></a>. Thats why I rarely salvage from
computer-type devices. These usually contain nothing but SMD components
and lack interesting interactions or mechanical parts.</p>
<h2 id="desoldering">Desoldering</h2>
<p>Desoldering components is generally more difficult than soldering and
requires patience and practice. Ironically, desoldering guns are much
more expensive than soldering irons, so heres how I do it, without
one.</p>
<p>In a well-ventilated<a href="#fn3" class="footnote-ref" id="fnref3"
role="doc-noteref"><sup>3</sup></a> room, heat up the blob of solder
that connects the component to the PCB using a soldering iron. After a
couple of seconds, youll notice the solder becomes liquid<a href="#fn4"
class="footnote-ref" id="fnref4"
role="doc-noteref"><sup>4</sup></a>.</p>
<p>Then, using tweezers or a plier, I carefully pull the leg out from
the backside of the board, and then do the same for the other legs. This
process can take somewhere between 10 seconds and 10 minutes and can be
both frustrating and meditative.</p>
<h2 id="common-components">Common components</h2>
<p>In the next few pages, Ill briefly address some of the more common
components. If you want to know more about what each component
specifically does, I recommend Getting started in electronics <span
class="citation" data-cites="mimsGettingStartedElectronics1983">(Mims,
1983)</span>.</p>
<p>Many components, like transistors and chips, have datasheets
available online. You can usually find them by entering the part number,
often printed directly on the component<a href="#fn5"
class="footnote-ref" id="fnref5" role="doc-noteref"><sup>5</sup></a>,
into a search engine. While datasheets can be overwhelming and full of
technical jargon, they typically show a pinout, explaining what each leg
does, and a description of the components behavior.</p>
<p>In the next chapter, well get into making with the salvaged
components. The recipes need some specific components, which are
highlighted below. Its always wise to have some extra! Components might
break, speaking from experience, having to stop because youve run out
of working components, is very discouraging.</p>
<section id="overview-of-common-components" class="table-wide">
<h2>Overview of common components</h2>
<table>
<colgroup>
<col style="width: 15%" />
<col style="width: 11%" />
<col style="width: 28%" />
<col style="width: 20%" />
<col style="width: 24%" />
</colgroup>
<thead>
<tr class="header">
<th><strong>Name</strong></th>
<th><strong>Category</strong></th>
<th><strong>Description</strong></th>
<th><strong>Found in</strong></th>
<th><strong>Symbol</strong></th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td><strong>555 Timer</strong></td>
<td>Chip</td>
<td>A small chip that generates pulses</td>
<td>Timers, LED dimmers</td>
<td></td>
</tr>
<tr class="even">
<td><strong><mark>Capacitor</mark></strong></td>
<td>Capacitor</td>
<td>Store a voltage</td>
<td>Everywhere!</td>
<td><img src="./assets/schematics/Capacitor-IEC-Polarized.svg" /></td>
</tr>
<tr class="odd">
<td><strong><mark>Coil</mark></strong></td>
<td>Passive</td>
<td>These funky components can create sounds on their own</td>
<td>Transformers, relays, wireless charging</td>
<td><img src="./assets/schematics/Inductor-COM-Air.svg" /></td>
</tr>
<tr class="even">
<td><strong>Crystal Oscillator</strong></td>
<td>Passive</td>
<td>Generates a frequency that is often used as a clock</td>
<td>Devices that have processors</td>
<td></td>
</tr>
<tr class="odd">
<td><strong>Diode</strong></td>
<td>Passive</td>
<td>Forces current to flow in one direction</td>
<td>Everywhere!</td>
<td><img src="./assets/schematics/Diode-COM-Standard.svg" /></td>
</tr>
<tr class="even">
<td><strong>Displays</strong></td>
<td>Output</td>
<td>Display information</td>
<td>Monitors, calculators, embedded systems</td>
<td></td>
</tr>
<tr class="odd">
<td><strong><mark>LED</mark></strong></td>
<td>Output</td>
<td>Emit a small light</td>
<td>Everywhere!</td>
<td><img src="./assets/schematics/Diode-COM-LED.svg" /></td>
</tr>
<tr class="even">
<td><strong>Logic chips</strong></td>
<td>Chip</td>
<td>Create logic and switches</td>
<td>Computers, microcontrollers, control circuits</td>
<td></td>
</tr>
<tr class="odd">
<td><strong>MOSFET</strong></td>
<td>Chip</td>
<td>Not sure yet</td>
<td>Power supplies, motor control</td>
<td></td>
</tr>
<tr class="even">
<td><strong><mark>Magnet</mark></strong></td>
<td>Misc</td>
<td>Electromagnetic applications, motors</td>
<td>Speakers, hard drives</td>
<td></td>
</tr>
<tr class="odd">
<td><strong>Microcontroller</strong></td>
<td>Chip</td>
<td>Programmable chip, for example the ATmega328</td>
<td>Embedded systems, Arduino, automation</td>
<td><img src="./assets/schematics/Capacitor-IEC-Polarized.svg" /></td>
</tr>
<tr class="even">
<td><strong>Microphone</strong></td>
<td>Input</td>
<td>Record sound</td>
<td>Phones, vapes</td>
<td><img src="./assets/schematics/Audio-IEEE-Microphone.svg" /></td>
</tr>
<tr class="odd">
<td><strong><mark>Motor</mark></strong></td>
<td>Output</td>
<td>Spins when a power is applied</td>
<td>Printers, blenders, vacuums</td>
<td></td>
</tr>
<tr class="even">
<td><strong>NPN Transistor</strong></td>
<td>Transistor</td>
<td>Amplification/switching</td>
<td>Everywhere!</td>
<td><img src="./assets/schematics/Transistor-COM-BJT-NPN.svg" /></td>
</tr>
<tr class="odd">
<td><strong>Op-Amp</strong></td>
<td>Chip</td>
<td>Amplifying signals</td>
<td>Audio circuits, sensors, control systems</td>
<td><img src="./assets/schematics/IC-COM-OpAmp.svg" /></td>
</tr>
<tr class="even">
<td><strong><mark>PNP Transistor</mark></strong></td>
<td>Transistor</td>
<td>Amplification/switching</td>
<td>Everywhere!</td>
<td><img src="./assets/schematics/Transistor-COM-BJT-PNP.svg" /></td>
</tr>
<tr class="odd">
<td><strong>Piezo disc</strong></td>
<td>Ouput/Input</td>
<td>Records or creates vibrations</td>
<td>Buzzers, sensors</td>
<td></td>
</tr>
<tr class="even">
<td><strong><mark>Potentiometer</mark></strong></td>
<td>Resistor</td>
<td>Limiting voltage through a knob</td>
<td>Volume knobs, light dimmers</td>
<td><img
src="./assets/schematics/Resistor-IEEE-Potentiometer.svg" /></td>
</tr>
<tr class="odd">
<td><strong>Relay</strong></td>
<td>Switch</td>
<td>Switches power</td>
<td>Household appliances</td>
<td><img src="./assets/schematics/Relay-COM-COM-SPDT.svg" /></td>
</tr>
<tr class="even">
<td><strong><mark>Resistor</mark></strong></td>
<td>Resistor</td>
<td>Limiting voltage</td>
<td>Everywhere!</td>
<td><img src="./assets/schematics/Resistor-IEEE-Standard.svg" /></td>
</tr>
<tr class="odd">
<td><strong>Speaker</strong></td>
<td>Ouput</td>
<td>Outputs sound</td>
<td>Toys, (portable) radios</td>
<td><img src="./assets/schematics/Audio-COM-Loudspeaker.svg" /></td>
</tr>
<tr class="even">
<td><strong>Switches &amp; buttons</strong></td>
<td>Input</td>
<td>Interact with the device</td>
<td>Light switches, keyboards</td>
<td><img src="./assets/schematics/Switch-COM-SPST.svg" /></td>
</tr>
<tr class="odd">
<td><strong>Thermistor</strong></td>
<td>Resistor</td>
<td>Limiting voltage dependent on temperature</td>
<td>Not sure yet</td>
<td><img src="./assets/schematics/Resistor-IEEE-Thermistor.svg" /></td>
</tr>
<tr class="even">
<td><strong>Trimpots</strong></td>
<td>Resistor</td>
<td>Limit voltage through a small knob adjustable with a
screwdriver</td>
<td>Audio circuits, calibration devices</td>
<td><img src="./assets/schematics/Resistor-IEEE-Trimmer.svg" /></td>
</tr>
<tr class="odd">
<td><strong>Voltage regulators</strong></td>
<td>Chip</td>
<td>Not sure yet</td>
<td>Power supplies, embedded systems</td>
<td></td>
</tr>
</tbody>
</table>
</section>
<div id="refs" class="references csl-bib-body" role="list">
<div id="ref-mimsGettingStartedElectronics1983" class="csl-entry"
role="listitem">
Mims, F.M. (1983) <em>Getting started in electronics</em>. 4th edn.
Niles, Ill: Master Publishing.
</div>
</div>
<aside id="footnotes" class="footnotes footnotes-end-of-document"
role="doc-endnotes">
<hr />
<ol>
<li id="fn1"><p>Great for reuse as well!<a href="#fnref1"
class="footnote-back" role="doc-backlink">↩︎</a></p></li>
<li id="fn2"><p>The biggest issue is the size of the legs, which are
impossible to solder without making your own PCBs. Ive made prototypes
with cutting the entire PCB, using conductive ink, copper tape and
charcoal pens. None of the strategies worked well<a href="#fnref2"
class="footnote-back" role="doc-backlink">↩︎</a></p></li>
<li id="fn3"><p>whilst modern devices cannot contain lead anymore, older
solder will. Do not lick the PCB, clean your hands after and open a
window.<a href="#fnref3" class="footnote-back"
role="doc-backlink">↩︎</a></p></li>
<li id="fn4"><p>How fast this happens depends on the temperature of the
soldering iron and the melting point of the solder that is on the board.
If it wont melt, adding a bit of your own solder helps.<a
href="#fnref4" class="footnote-back" role="doc-backlink">↩︎</a></p></li>
<li id="fn5"><p>Since the manufacturer didnt think you ever needed to
know which oddly specific chip youre looking at, they sometimes
deliberately scratched it off.<a href="#fnref5" class="footnote-back"
role="doc-backlink">↩︎</a></p></li>
</ol>
</aside>
</article>
</section>
<header class="page--image" data-length="1">
<figure class="" index="0">
<img src="./components/Resistors.webp" alt="These resistors were salvaged from a Reel to Reel recorder" />
<figcaption>These resistors were salvaged from a Reel to Reel recorder</figcaption>
</figure>
</header>
<article class="fix-break ">
<section class="meta">
</section>
<header>
<h1>Resistors</h1>
<h5>Also known as knob, pot, potentiometer, variable resistor, dial</h5>
</header>
<section>
<p>Youll find resistors in nearly every electronic device and
schematic. Its useful to keep a wide range of values around, from
1Ω(ohm) up to 10 million Ω. Their colored bands indicate their value<a
href="#fn1" class="footnote-ref" id="fnref1"
role="doc-noteref"><sup>1</sup></a>. In my experience, their values on
schematics are usually an indicator, and you can divert slightly without
too much impact on your project.</p>
<p>Variable resistors—like photoresistors and potentiometers—are
especially worth salvaging, along with their knobs<a href="#fn2"
class="footnote-ref" id="fnref2" role="doc-noteref"><sup>2</sup></a>.
They can make your circuit interactive, by replacing fixed resistors
with variable ones. This is also a common circuit bending technique, as
with older toys the pitch of a sample is often regulated by a <em>pitch
transistor</em>, replacing this with a variable one allow you to control
the playback speed into drone like sonic realms<a href="#fn3"
class="footnote-ref" id="fnref3"
role="doc-noteref"><sup>3</sup></a>.</p>
<h3 id="types-of-resistors">Types of resistors</h3>
<div class="table-inline">
<table>
<colgroup>
<col style="width: 23%" />
<col style="width: 76%" />
</colgroup>
<thead>
<tr class="header">
<th>Component</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td>Carbon or metal film resistor</td>
<td>Comes in different values, marked with color bands</td>
</tr>
<tr class="even">
<td>Photoresistor</td>
<td>Changes resistance based on ambient light levels</td>
</tr>
<tr class="odd">
<td>Potentiometer</td>
<td>A knob-controlled resistor</td>
</tr>
<tr class="even">
<td>Stereo potentiometer</td>
<td>Controls two channels at once, often used for stereo audio</td>
</tr>
<tr class="odd">
<td>Slide potentiometer</td>
<td>A slider-controlled resistor</td>
</tr>
<tr class="even">
<td>Trim pot</td>
<td>A small, precise variable resistor you adjust with a screwdriver,
used for circuit calibration</td>
</tr>
<tr class="odd">
<td>Thermistor</td>
<td>Changes resistance based on temperature</td>
</tr>
</tbody>
</table>
</div>
<aside id="footnotes" class="footnotes footnotes-end-of-document"
role="doc-endnotes">
<hr />
<ol>
<li id="fn1"><p>Each color represents a number or a multiplier. A table
of this can be found online.<a href="#fnref1" class="footnote-back"
role="doc-backlink">↩︎</a></p></li>
<li id="fn2"><p>Ive found a lot of old gas stoves left out for trash
collection. They often have nice knobs, that can be pulled off without
need for tools.<a href="#fnref2" class="footnote-back"
role="doc-backlink">↩︎</a></p></li>
<li id="fn3"><p>With more modern toys, this is no longer the case,
lowering the number of mods you can do on a toy.<a href="#fnref3"
class="footnote-back" role="doc-backlink">↩︎</a></p></li>
</ol>
</aside>
</section>
</article>
<header class="page--image" data-length="1">
<figure class="" index="0">
<img src="./components/Capacitors.webp" alt="The various sizes of Capacitors" />
<figcaption>The various sizes of Capacitors</figcaption>
</figure>
</header>
<article class="fix-break ">
<section class="meta">
</section>
<header>
<h1>Capacitors</h1>
<h5>Also known as cap, condenser</h5>
</header>
<section>
<p>Capacitors come in all sizes. Ive seen ones as big as a coffee cup,
and SMD types so small theyre barely visible. Like resistors, these
passive components appear in nearly all circuits and store limited
amounts of electricity. This is measured in farads (F).</p>
<div class="table-inline">
<table>
<thead>
<tr class="header">
<th>Capacitor Type</th>
<th>Typical Value Range</th>
<th>Polarized</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td>Ceramic</td>
<td>1 pF 100 nF</td>
<td>No</td>
</tr>
<tr class="even">
<td>Electrolytic (Aluminum)</td>
<td>0.1 µF 10,000 µF</td>
<td>Yes</td>
</tr>
<tr class="odd">
<td>Film</td>
<td>1 nF 10 µF</td>
<td>No</td>
</tr>
</tbody>
</table>
</div>
<h3 id="salvaging-capacitors-safely">Salvaging capacitors safely</h3>
<p>Capacitors store electricity even after power is cut. Touching a
charged one can shock you. Larger types, like those in camera flashes or
TVs, can store a dangerous amount. Always discharge big capacitors
before storing. I do this by shorting the legs with a screwdriver. This
may cause a small spark, as youve just created a short circuit.</p>
<h3 id="testing-capacitors">Testing capacitors</h3>
<p>Electrolytic capacitors dont age well. Left unused, they have a
lifespan of 2 to 3 years <span class="citation"
data-cites="jangUnplannedObsolescenceHardware2017">(Jang <em>et
al.</em>, 2017)</span>. After that, they can leak, spreading a yellow
gooey material over the PCB, causing other connections to malfunction <a
href="#fn1" class="footnote-ref" id="fnref1"
role="doc-noteref"><sup>1</sup></a>.</p>
<p>You can verify the capacitors capacitance with a multimeter. In
continuity mode, which beeps if theres a connection, touch both legs of
the discharged capacitor with the probes. If you hear no sound, or a
continuous volume/pitch: the capacitor is dead. Otherwise, its
fine.</p>
<div id="refs" class="references csl-bib-body" role="list">
<div id="ref-jangUnplannedObsolescenceHardware2017" class="csl-entry"
role="listitem">
Jang, E. <em>et al.</em> (2017) <span>Unplanned
<span>Obsolescence</span>: <span>Hardware</span> and <span>Software
After Collapse</span></span>, in <em>Proceedings of the 2017
<span>Workshop</span> on <span>Computing Within Limits</span></em>.
<em><span>LIMITS</span> 17: <span>Workshop</span> on <span>Computing
Within Limits</span></em>, Santa Barbara California USA: ACM, pp.
93101. Available at: <a
href="https://doi.org/10.1145/3080556.3080566">https://doi.org/10.1145/3080556.3080566</a>.
</div>
</div>
<aside id="footnotes" class="footnotes footnotes-end-of-document"
role="doc-endnotes">
<hr />
<ol>
<li id="fn1"><p>Surprisingly, most of the capacitors that Ive tested
(that didnt visually leak) passed the test and were still usable, even
the electrolytic ones.<a href="#fnref1" class="footnote-back"
role="doc-backlink">↩︎</a></p></li>
</ol>
</aside>
</section>
</article>
<header class="page--image" data-length="1">
<figure class="" index="0">
<img src="./components/chips.webp" alt="A chip sooooo small the picture has to be blurry" />
<figcaption>A chip sooooo small the picture has to be blurry</figcaption>
</figure>
</header>
<article class="fix-break ">
<section class="meta">
</section>
<header>
<h1>Chips</h1>
<h5>Also known as IC, Intergrated Circuit</h5>
</header>
<section>
<p>Chips, or integrated circuits, are tiny black boxes packed with
microscopic components. Youll find them on nearly every modern circuit
board. Some handle small, specific tasks, like controlling LEDs, while
others run full operating systems.</p>
<p>Dont let the size fool you! The creation of a chip, from toxic
chemicals to the black container, involves around 300 steps, during
which 99% of material byproduct is discarded, creating hazardous waste
sites <span class="citation"
data-cites="gabrysDigitalRubbishNatural2011">(Gabrys, 2011)</span>. So,
if there is one part worth salvaging, its this one.</p>
<p>Unfortunately, as modular as they might seem, reusing chips is not
plug n play. While some are common and well-documented<a href="#fn1"
class="footnote-ref" id="fnref1" role="doc-noteref"><sup>1</sup></a>,
most are obscured and specific. For instance, reusing the network chip
found in a USB phone can lead to a rabbit hole of reverse engineering.
And then you find another phone that has a slightly different chip, and
the process starts all over again.</p>
<h3 id="common-chips-to-look-out-for">Common chips to look out for</h3>
<div class="table-inline">
<table>
<colgroup>
<col style="width: 21%" />
<col style="width: 78%" />
</colgroup>
<thead>
<tr class="header">
<th>Component</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td>555 Timer</td>
<td><em>This chip can generate audible pulses. This can be used as a
sound source on its own, or to trigger other circuits, or control
motors</em></td>
</tr>
<tr class="even">
<td>Op-Amps (e.g., TL072, TL074, LM358)</td>
<td><em>Op-amps are used to amplify signals, and therefore used in loads
of sound-related applications.</em></td>
</tr>
<tr class="odd">
<td>CD40106</td>
<td><em>A Schmitt trigger inverter can generate audible frequencies that
can be tuned. They are often the core of oscillator
schematics.</em></td>
</tr>
<tr class="even">
<td>CD4017</td>
<td><em>A Decade counter is often used for linear step
sequencers.</em></td>
</tr>
<tr class="odd">
<td>Microcontrollers</td>
<td><em>If youre lucky, you can use the microcontroller to write your
own program.</em></td>
</tr>
</tbody>
</table>
</div>
<div id="refs" class="references csl-bib-body" role="list">
<div id="ref-gabrysDigitalRubbishNatural2011" class="csl-entry"
role="listitem">
Gabrys, J. (2011) <em>Digital <span>Rubbish</span>: <span>A Natural
History</span> of <span>Electronics</span></em>. University of Michigan
Press. Available at: <a
href="https://doi.org/10.2307/j.ctv65swcp">https://doi.org/10.2307/j.ctv65swcp</a>.
</div>
</div>
<aside id="footnotes" class="footnotes footnotes-end-of-document"
role="doc-endnotes">
<hr />
<ol>
<li id="fn1"><p>In the last 6 months of searching, Ive found only a
couple of op-amps, one trigger inverter (that I blew by placing it
upside-down), and no 555 timers…<a href="#fnref1" class="footnote-back"
role="doc-backlink">↩︎</a></p></li>
</ol>
</aside>
</section>
</article>
<header class="page--image" data-length="1">
<figure class="" index="0">
<img src="./components/inputoutput.webp" alt="A variety of input and output components" />
<figcaption>A variety of input and output components</figcaption>
</figure>
</header>
<article class="fix-break ">
<section class="meta">
</section>
<header>
<h1>Inputs & outputs</h1>
</header>
<section>
<p>Inputs and outputs are often the most visible parts of an electronic
device—and among the most accessible to salvage. They are the parts that
are most often visible on the outside and thus carry the cultural
context of the device. But this visibility is a double-edged sword: it
risks turning salvaging and recycling into solely aesthetic choices.</p>
<p>Recycling facilities, manufactures and product design universities
often tend to focus on recycling, when talking about reducing e-waste.
But among the levels of circularity reduce, reuse, repair, recycle,
refuse, recycling is the least effective. More than half of material is
lost when going through the recycling process and often involves
shipping waste to countries with cheaper labor costs and fewer
environmental regulations, resulting in toxic conditions for both
workers and the environment <span class="citation"
data-cites="ifixitRecyclingDestruction">(iFixit, no date)</span> <span
class="citation" data-cites="gabrysDigitalRubbishNatural2011">(Gabrys,
2011)</span> <span class="citation"
data-cites="rouraCircularDigitalDevices2021">(Roura <em>et al.</em>,
2021)</span>. Shredding a device doesnt just lose raw material; it
erases the labor, energy, and environmental costs embedded in its
original creation. And then a new device replaces it.</p>
<p>Instead of focusing on the visual esthetic that is visible on the
outside of the original device, I think its more interesting to focus
on what made the object the object. According to Richards, this
objecthood is the central theme of DIY/repurposing. Through hacking and
bending we can amplify certain properties of the object <span
class="citation" data-cites="richardsDIYMakerCommunities2017">(Richards,
2017)</span>. Turning a printer into a live coded instrument for
instance, amplifying the scratches a piece of stuck paper can make.</p>
<div id="refs" class="references csl-bib-body" role="list">
<div id="ref-gabrysDigitalRubbishNatural2011" class="csl-entry"
role="listitem">
Gabrys, J. (2011) <em>Digital <span>Rubbish</span>: <span>A Natural
History</span> of <span>Electronics</span></em>. University of Michigan
Press. Available at: <a
href="https://doi.org/10.2307/j.ctv65swcp">https://doi.org/10.2307/j.ctv65swcp</a>.
</div>
<div id="ref-ifixitRecyclingDestruction" class="csl-entry"
role="listitem">
iFixit (no date) <em>Recycling is <span>Destruction</span></em>.
Available at: <a
href="https://www.ifixit.com/Right-to-Repair/Recycling">https://www.ifixit.com/Right-to-Repair/Recycling</a>
(Accessed: 22 April 2025).
</div>
<div id="ref-richardsDIYMakerCommunities2017" class="csl-entry"
role="listitem">
Richards, J. (2017) <span><span>DIY</span> and <span>Maker
Communities</span> in <span>Electronic Music</span></span>, in J.
dEscrivan and N. Collins (eds) <em>The <span>Cambridge Companion</span>
to <span>Electronic Music</span></em>. 2nd edn. Cambridge: Cambridge
University Press (Cambridge <span>Companions</span> to
<span>Music</span>), pp. 238257. Available at: <a
href="https://doi.org/10.1017/9781316459874.015">https://doi.org/10.1017/9781316459874.015</a>.
</div>
<div id="ref-rouraCircularDigitalDevices2021" class="csl-entry"
role="listitem">
Roura, M. <em>et al.</em> (2021) <span>Circular digital devices:
Lessons about the social and planetary boundaries</span>, in
<em>Computing within <span>Limits</span></em>. <em>Seventh
<span>Workshop</span> on <span>Computing</span> within
<span>Limits</span> 2021</em>, LIMITS. Available at: <a
href="https://doi.org/10.21428/bf6fb269.3881c46e">https://doi.org/10.21428/bf6fb269.3881c46e</a>.
</div>
</div>
</section>
</article>
<header class="page--image" data-length="4">
<figure class="" index="0">
<img src="/components/PCB_1.webp" alt="PCB with labeled parts" />
<figcaption>PCB with labeled parts</figcaption>
</figure>
<figure class="" index="1">
<img src="/components/PCB_2.webp" alt="Thicker and handdrawn traces" />
<figcaption>Thicker and handdrawn traces</figcaption>
</figure>
<figure class="" index="2">
<img src="/components/pcb_3.webp" alt="Smaller components are difficult to desolder" />
<figcaption>Smaller components are difficult to desolder</figcaption>
</figure>
<figure class="" index="3">
<img src="/components/ASN_with_blob.webp" alt="The blob cannot be removed" />
<figcaption>The blob cannot be removed</figcaption>
</figure>
</header>
<article class="fix-break ">
<section class="meta">
</section>
<header>
<h1>PCB (Printed Circuit Board)</h1>
<h5>Also known as Protoboard, breadboard, circuit</h5>
</header>
<section>
<p>Printed Circuit Boards, or PCBs, are the panels on which the
electronic circuit is placed. Older boards often reveal hand-drawn
traces, which are much more fluid in design. With computerized PCB
design, those lines straightened out. Most PCBs are made from FR4 (glass
fiber and epoxy)<a href="#fn1" class="footnote-ref" id="fnref1"
role="doc-noteref"><sup>1</sup></a>.</p>
<p>The copper tracks on a PCB are usually covered with a green
protective layer, known as solder mask. Sand this off to expose the
copper underneath, ready to solder onto again.</p>
<p>Most boards are labeled. They can include a date, information about
connections, component numbering<a href="#fn2" class="footnote-ref"
id="fnref2" role="doc-noteref"><sup>2</sup></a>, and sometimes even
their values <a href="#fn3" class="footnote-ref" id="fnref3"
role="doc-noteref"><sup>3</sup></a>.</p>
<p>Not all PCBs follow the industrial template. Artists and other
tinkerers have come up with alternatives: the paper circuits of
Ciat-Lonbarde, or Dirty Electronics boards made from wood and nails.
These kinds of formats offer a more punk-diy way of publishing projects,
where the format is not set in stone. Paper can be cut, nails can be
moved, inviting a maker to explore the circuit more than just soldering
a pre-compiled kit <span class="citation"
data-cites="blasserStoresMall2015">(Blasser, 2015)</span> <span
class="citation" data-cites="richardsDIYElectronicMusic2013">(Richards,
2013)</span>.</p>
<h3 id="protective">Protective</h3>
<p>Did you spot “the Blob” on one of your PCBs? The blob (fig 17) is
meant to protect certain bare parts of a PCB, but is also known as a
type of reverse engineering protection. Another method of protection is
applying a transparent layer across the entire board, preventing you
from poking around with a multimeter.</p>
<div id="refs" class="references csl-bib-body" role="list">
<div id="ref-blasserStoresMall2015" class="csl-entry" role="listitem">
Blasser, P. (2015) <em>Stores at the <span>Mall</span></em>. Wesleyan
University. Available at: <a
href="https://doi.org/10.14418/wes01.2.84">https://doi.org/10.14418/wes01.2.84</a>.
</div>
<div id="ref-richardsDIYElectronicMusic2013" class="csl-entry"
role="listitem">
Richards, J. (2013) <span>Beyond <span>DIY</span> in <span>Electronic
Music</span></span>, <em>Organised Sound</em>, 18(3), pp. 274281.
Available at: <a
href="https://doi.org/10.1017/S1355771813000241">https://doi.org/10.1017/S1355771813000241</a>.
</div>
</div>
<aside id="footnotes" class="footnotes footnotes-end-of-document"
role="doc-endnotes">
<hr />
<ol>
<li id="fn1"><p>Fiberglass is very strong, but can be sawn through. When
cutting, make sure you wear the right protection, microfibers can end up
anywhere.<a href="#fnref1" class="footnote-back"
role="doc-backlink">↩︎</a></p></li>
<li id="fn2"><p>The schematic contains references to the component
number, helping with debugging.<a href="#fnref2" class="footnote-back"
role="doc-backlink">↩︎</a></p></li>
<li id="fn3"><p>Some devices take this idea further. The Korg Monotron
includes extra patch points directly on the board for DIY mods and
expansions.<a href="#fnref3" class="footnote-back"
role="doc-backlink">↩︎</a></p></li>
</ol>
</aside>
</section>
</article>
<header class="page--image" data-length="1">
<figure class="" index="0">
<img src="./components/transistor.webp" alt="note to self, not sure all of these are transistors" />
<figcaption>note to self, not sure all of these are transistors</figcaption>
</figure>
</header>
<article class="fix-break ">
<section class="meta">
</section>
<header>
<h1>Transistors</h1>
<h5>Also known as switch, BJT </h5>
</header>
<section>
<p>A transistor is a tiny switch that controls a large current with a
smaller one. Depending on its type, applying a small voltage to one leg
causes another to “open” or “close.” This way, transistors can amplify
signals or switch things on and off. Youll find them near power
supplies, audio paths, and logic circuits. They are sometimes glued to a
heatsink to shed excess heat. Theyre sensitive to ambient temperature,
which makes them interactive in sound devices <a href="#fn1"
class="footnote-ref" id="fnref1"
role="doc-noteref"><sup>1</sup></a>.</p>
<p>The transistor is often seen as a turning point in computing history.
It replaced big and expensive vacuum tubes, paving the way for portable
radios, cheap toys, and eventually silicon chips. Theories like Moores
law<a href="#fn2" class="footnote-ref" id="fnref2"
role="doc-noteref"><sup>2</sup></a> create an expectation of constant
upgrading, where your computer will be obsolete in two years time, and
the illusion of infinite growth.</p>
<p>This miniaturization of components did not result in more efficient
technology use. On the contrary, Jevons Paradox shows that increased
efficiency in the production process would lead to even more resource
consumption <span class="citation"
data-cites="remyLimitsSustainableInteraction2015">(Remy and Huang,
2015)</span> <span class="citation"
data-cites="gabrysDigitalRubbishNatural2011">(Gabrys, 2011)</span> <span
class="citation" data-cites="parksFallingApartElectronics2007">(Parks,
2007)</span>.</p>
<div id="refs" class="references csl-bib-body" role="list">
<div id="ref-gabrysDigitalRubbishNatural2011" class="csl-entry"
role="listitem">
Gabrys, J. (2011) <em>Digital <span>Rubbish</span>: <span>A Natural
History</span> of <span>Electronics</span></em>. University of Michigan
Press. Available at: <a
href="https://doi.org/10.2307/j.ctv65swcp">https://doi.org/10.2307/j.ctv65swcp</a>.
</div>
<div id="ref-parksFallingApartElectronics2007" class="csl-entry"
role="listitem">
Parks, L. (2007) <span>Falling <span>Apart</span>: <span>Electronics
Salvaging</span> and the <span>Global Media Economy</span></span>, in
Acland, C. R., <em>Residual <span>Media</span></em>. Minneapolis:
University of Minnesota Press, pp. 3247.
</div>
<div id="ref-remyLimitsSustainableInteraction2015" class="csl-entry"
role="listitem">
Remy, C. and Huang, E.M. (2015) <span>Limits and sustainable
interaction design: Obsolescence in a future of collapse and resource
scarcity</span>. Available at: <a
href="https://doi.org/10.5167/UZH-110997">https://doi.org/10.5167/UZH-110997</a>.
</div>
</div>
<aside id="footnotes" class="footnotes footnotes-end-of-document"
role="doc-endnotes">
<hr />
<ol>
<li id="fn1"><p>In sound circuits, touching a transistor heats it up,
which can alter the sound.<a href="#fnref1" class="footnote-back"
role="doc-backlink">↩︎</a></p></li>
<li id="fn2"><p>Moores Law is the prediction that the number of
transistors in an IC doubles every year. This plays into the idea that
you must upgrade your hardware every two years or youll be behind and
creates the illusion that innovation and development is endless.<a
href="#fnref2" class="footnote-back" role="doc-backlink">↩︎</a></p></li>
</ol>
</aside>
</section>
</article>
<section template-type="chapter">
<header class="page--cover">
<section class="meta">
<span data-chapter-title>Recipes for reuse</span>
</section>
<h3>Chapter </h3>
<h1>Recipes for reuse</h1>
</header>
<article>
<header>
<h1>Recipes for reuse</h1>
</header>
<p>Hopefully, youve salvaged a variety of components by now, and we can
start building sound with them. In this chapter youll find a bunch of
recipes; the starting points for sound devices. These modular recipes
can be used standalone or connected together into a bigger system. This
modularity makes problem-solving slightly easier<a href="#fn1"
class="footnote-ref" id="fnref1" role="doc-noteref"><sup>1</sup></a>,
and you can pick and choose your modules based on your salvaged
inventory.</p>
<p>Every recipe contains a paper circuit<a href="#fn2"
class="footnote-ref" id="fnref2" role="doc-noteref"><sup>2</sup></a> to
print. These circuits are the blueprint of your device, between a
schematic and an industrial PCB. The biggest advantage of using paper,
apart from being able to solder the connections of your components right
on top of the circuit, is that it is flexible. You can take notes, draw
lines, and adjust the schematic as you go.</p>
<h3 id="assembling-the-circuit">Assembling the circuit</h3>
<ol type="1">
<li>Cut out the circuit and fold it in half, creating a two-sided print
<a href="#fn3" class="footnote-ref" id="fnref3"
role="doc-noteref"><sup>3</sup></a>.</li>
<li>Gather the components listed in the “Bill of Materials” (BOM).</li>
<li>Populate the first components by pinning the legs through the paper
in their designated areas. Keep an eye on the orientation<a href="#fn4"
class="footnote-ref" id="fnref4" role="doc-noteref"><sup>4</sup></a>.
Start small (resistors) then move to larger parts.</li>
<li>Create the connections according to the circuit by soldering the
legs together using (copper) wire.</li>
<li>Repeat until all components are in place!</li>
<li>Test &amp; triple-check all connections <a href="#fn5"
class="footnote-ref" id="fnref5"
role="doc-noteref"><sup>5</sup></a>.</li>
</ol>
<p>There is no need to understand every single component on each recipe
<a href="#fn6" class="footnote-ref" id="fnref6"
role="doc-noteref"><sup>6</sup></a> but try to follow the connections on
the circuit. Which road is the audio signal taking? This will help you a
lot with troubleshooting.</p>
<p>!Safety notes!</p>
<ul>
<li><strong>Audio can be surprisingly loud</strong>. Use small speakers
(never headphones! <a href="#fn7" class="footnote-ref" id="fnref7"
role="doc-noteref"><sup>7</sup></a>) you wouldnt miss if they break and
keep your hand on the volume dial when plugging in your sound device for
the first time.</li>
<li><strong>Use batteries</strong>. Plugging into a wall (120V) can be
incredibly dangerous. Always unplug the power from the circuit when
making changes, to prevent shorts.</li>
<li><strong>Watch that smell</strong>. “Magic smoke” has a certain
smell. Unplug immediately when something smells/smokes!</li>
<li><strong>Two know more than one</strong>. If youre not sure, invite
a friend and Im sure youll figure it out together.</li>
</ul>
<h3 id="finding-recipes">Finding recipes</h3>
<p>The DIY synth community is not shy in sharing their schematics. There
are fantastic resources online, such as the Experimentalists Anonymous
DIY Archives the wiki, Music from Outer Space and Handmade Electronic
Music <span class="citation"
data-cites="collinsHandmadeElectronicMusic2009">(Collins, 2009)</span>.
However, finding resources using salvaged components can be tricky, as
our requirements are a bit different. Most schematics either contain 20+
components or require (specific) chips, which have proven to be
difficult to find. This limitation has been interesting, as it forces me
to experiment with smaller schematics. Turning the oscillators into
self-modulating instruments, by attaching them together using alligator
clips, actually helped me to learn more about electronics &amp; sound
than any pre-made kit could ever do.</p>
<figure>
<img src="/chapters/croc.webp" class="img--fullpage"
alt="Combine multiple recipes to create a self-modulating glitch device!" />
<figcaption aria-hidden="true">Combine multiple recipes to create a
self-modulating glitch device!</figcaption>
</figure>
<div id="refs" class="references csl-bib-body" role="list">
<div id="ref-blasserStoresMall2015" class="csl-entry" role="listitem">
Blasser, P. (2015) <em>Stores at the <span>Mall</span></em>. Wesleyan
University. Available at: <a
href="https://doi.org/10.14418/wes01.2.84">https://doi.org/10.14418/wes01.2.84</a>.
</div>
<div id="ref-collinsHandmadeElectronicMusic2009" class="csl-entry"
role="listitem">
Collins, N. (2009) <em>Handmade electronic music: The art of hardware
hacking</em>. Second edition. New York: Routledge.
</div>
</div>
<aside id="footnotes" class="footnotes footnotes-end-of-document"
role="doc-endnotes">
<hr />
<ol>
<li id="fn1"><p>Still a headache! But now you only have to triple check
a handful of components, instead of 120.<a href="#fnref1"
class="footnote-back" role="doc-backlink">↩︎</a></p></li>
<li id="fn2"><p>A method introduced by synthesizer builder Ciat
Lonbarde, who used paper circuits to distribute his circuits and ideas
for free <span class="citation"
data-cites="blasserStoresMall2015">(Blasser, 2015)</span>.<a
href="#fnref2" class="footnote-back" role="doc-backlink">↩︎</a></p></li>
<li id="fn3"><p>printing on thicker paper is advised<a href="#fnref3"
class="footnote-back" role="doc-backlink">↩︎</a></p></li>
<li id="fn4"><p>Some capacitors, LEDs and other components all have a
specific polarity/orientation.<a href="#fnref4" class="footnote-back"
role="doc-backlink">↩︎</a></p></li>
<li id="fn5"><p>With salvaged components youll have a limited supply.
Test to prevent component loss.<a href="#fnref5" class="footnote-back"
role="doc-backlink">↩︎</a></p></li>
<li id="fn6"><p>Rule #17 from Handmade Electronic Music states, “If it
sounds good and doesnt smoke, dont worry if you dont understand it.”
<span class="citation"
data-cites="collinsHandmadeElectronicMusic2009">(Collins,
2009)</span>.<a href="#fnref6" class="footnote-back"
role="doc-backlink">↩︎</a></p></li>
<li id="fn7"><p>Your hearing is precious, and accidentally blasting an
overpowered sinewave Through your ears can cause permanent damage.<a
href="#fnref7" class="footnote-back" role="doc-backlink">↩︎</a></p></li>
</ol>
</aside>
</article>
</section>
<article class="fix-break-left ">
<section class="meta">
</section>
<header>
<h1>Power Supply</h1>
<p>Create a power supply for your future circuits</p>
</header>
<section>
<p>This circuit provides -9V<a href="#fn1" class="footnote-ref"
id="fnref1" role="doc-noteref"><sup>1</sup></a>, 0V/Ground and +9V
outputs, by combining two 9V batteries. If your project requires it, you
can use any kind of battery instead of the 9V one, as long as theyre
two of the same <a href="#fn2" class="footnote-ref" id="fnref2"
role="doc-noteref"><sup>2</sup></a>.</p>
<p>You could skip the capacitors and resistors and just connect the
batteries together. However, they help filter electrical spikes, making
the output smoother <a href="#fn3" class="footnote-ref" id="fnref3"
role="doc-noteref"><sup>3</sup></a>.</p>
<figure>
<img src="./recipes/power-supply/powersupply.webp"
alt="Since this power supply will be used a lot, I made it a bit more permanent by glueing it to a piece of wood." />
<figcaption aria-hidden="true">Since this power supply will be used a
lot, I made it a bit more permanent by glueing it to a piece of
wood.</figcaption>
</figure>
<h4 id="testing">Testing</h4>
<p>Before plugging in the batteries, check your connections<a
href="#fn4" class="footnote-ref" id="fnref4"
role="doc-noteref"><sup>4</sup></a>. When the batteries are plugged in,
your pins should read -9V and +9V<a href="#fn5" class="footnote-ref"
id="fnref5" role="doc-noteref"><sup>5</sup></a>.</p>
<h4 id="upgrade">Upgrade</h4>
<p>An upgrade that could be useful is adding a power switch and/or LED
to show if the power supply is active.</p>
<aside id="footnotes" class="footnotes footnotes-end-of-document"
role="doc-endnotes">
<hr />
<ol>
<li id="fn1"><p>Some chips, mostly op-amps, require a negative voltage,
which does not come out of a battery by default.<a href="#fnref1"
class="footnote-back" role="doc-backlink">↩︎</a></p></li>
<li id="fn2"><p>You can also get 18V: treat the -9V pin as 0V, making
the 9V pin 18V<a href="#fnref2" class="footnote-back"
role="doc-backlink">↩︎</a></p></li>
<li id="fn3"><figure>
<img src="./recipes/power-supply/filtering.png" height="30"
alt="The capacitor can filter electrical spikes for a more smooth voltage input" />
<figcaption aria-hidden="true">The capacitor can filter electrical
spikes for a more smooth voltage input</figcaption>
</figure>
<a href="#fnref3" class="footnote-back" role="doc-backlink">↩︎</a></li>
<li id="fn4"><p>You can test this using the <em>continuity</em> mode on
your multi meter, which beeps if electricity can pass through.<a
href="#fnref4" class="footnote-back" role="doc-backlink">↩︎</a></p></li>
<li id="fn5"><p>Test this by using the volt meter on the multimeter. One
probe touches your ground pin, the other the pin youd like to test.<a
href="#fnref5" class="footnote-back" role="doc-backlink">↩︎</a></p></li>
</ol>
</aside>
</section>
</article>
<article template-type="circuit">
<header class="sm">
<h2>Paper circuit: Power Supply</h2>
</header>
<section class="media--pcb">
<img src="./recipes/power-supply/PaperCircuit.svg" />
</section>
<aside>
<aside>
<h3>BOM</h3>
<ul>
<li>
2
10uF
Capacitor
</li>
<li>
2
10Ω
Resistor
</li>
<li>
2x 9V battery clips
</li>
<li>
3 conductive nails for the +V, -V & GND pins
</li>
</ul>
</aside>
<h3>Your notes</h3>
<p>....</p>
</aside>
</article>
<article class="fix-break-left ">
<section class="meta">
</section>
<header>
<h1>Single Transistor Oscillator</h1>
<p>This unreliable schematic creates a tone!</p>
<div class="sample fn-sample">
<audio src="./recipes/SingleTransistorOsc/sample_Cropped.mp3"></audio>
<svg class="icon play" width="12" height="13" viewBox="0 0 12 13" fill="none"
xmlns="http://www.w3.org/2000/svg">
<path d="M4 2.52588V9.52588L9.5 6.02588L4 2.52588Z" fill="black" />
</svg>
<svg width="12" height="12" viewBox="0 0 12 12" fill="none" class="icon pause"
xmlns="http://www.w3.org/2000/svg">
<path d="M3 9.5H5V2.5H3V9.5ZM7 2.5V9.5H9V2.5H7Z" fill="black" />
</svg>
<label>play sample (web only)</label>
</div>
</header>
<section>
<p>This <em>super simple oscillator circuit</em><a href="#fn1"
class="footnote-ref" id="fnref1" role="doc-noteref"><sup>1</sup></a>
makes use of something called a “reverse avalance breakdown effect” in
transistors. As I understand it, the capacitor and transistor of this
circuit constantly trigger each other, creating a on-off-on-off-on-off
situation, which in the audible realm sounds like a saw wave. Not all
transistors can do it, so its a bit of a trial and error process <a
href="#fn2" class="footnote-ref" id="fnref2"
role="doc-noteref"><sup>2</sup></a>.</p>
<h3 id="powering">Powering</h3>
<p>Select the amount of voltage you need based on the transistor<a
href="#fn3" class="footnote-ref" id="fnref3"
role="doc-noteref"><sup>3</sup></a> you have. Mine needed 18V, so using
alligator clips, Ive connected our previously built power supply.</p>
<h3 id="testing-troubleshooting">Testing &amp; Troubleshooting</h3>
<p>After double-checking all your connections, hook the audio out to an
amplified speaker. No sound? Try:</p>
<ul>
<li>Check your connections and orientation of the capacitor.</li>
<li>Play around with the potentiometer<a href="#fn4"
class="footnote-ref" id="fnref4"
role="doc-noteref"><sup>4</sup></a>.</li>
<li>using a multimeter, follow the entire audio trace from the
transistor up until your audio cable.</li>
<li>Try a different transistor</li>
</ul>
<h2 id="when-there-is-noise">When there is noise</h2>
<p>If you, like me, have struggled a lot to get any sound whatsoever, I
can hopefully tell you that <strong>this is where things will get
fun(ky)</strong>. Getting a single sound out of anything is such a
eureka moment <a href="#fn5" class="footnote-ref" id="fnref5"
role="doc-noteref"><sup>5</sup></a>. Because from here, youll be able
to play around with the circuit and use our own imagination. For
instance, using a different sized resistor to change the pitch. Or,
using a Light Dependant Resistor to control the pitch based on the
sound. Or adding a on/off button. Or, building your own keyboard using
multiple resistors…</p>
<aside id="footnotes" class="footnotes footnotes-end-of-document"
role="doc-endnotes">
<hr />
<ol>
<li id="fn1"><p>I am very fed up with the amount of times someone has
said something would be easy. It is not.<a href="#fnref1"
class="footnote-back" role="doc-backlink">↩︎</a></p></li>
<li id="fn2"><p>This is why Reddit has advised against building this
oscillator. But this is the only sound generating schematic that has
worked so far and doesnt use chips.<a href="#fnref2"
class="footnote-back" role="doc-backlink">↩︎</a></p></li>
<li id="fn3"><p>Find a datasheet online to discover your transistors
voltage limits before plugging in the circuit<a href="#fnref3"
class="footnote-back" role="doc-backlink">↩︎</a></p></li>
<li id="fn4"><p>mine only makes a sound for a small portion of the
potentiometers range.<a href="#fnref4" class="footnote-back"
role="doc-backlink">↩︎</a></p></li>
<li id="fn5"><p>Making and playing this circuit helped me a lot with
understanding how electricity flows and how you can manipulate the
flow.<a href="#fnref5" class="footnote-back"
role="doc-backlink">↩︎</a></p></li>
</ol>
</aside>
</section>
</article>
<article template-type="circuit">
<header class="sm">
<h2>Paper circuit: Single Transistor Oscillator</h2>
</header>
<section class="media--pcb">
<img src="./recipes/SingleTransistorOsc/PaperCircuit.svg" />
</section>
<aside>
<aside>
<h3>BOM</h3>
<ul>
<li>
1
2N3906
Transistor
<i>alternative: 2N4401, SS9014, 2N4124, 2N3904, BD137, BD139, BC337, SS9018</i>
</li>
<li>
1
10uF
Capacitor
</li>
<li>
1
1K
Resistor
</li>
<li>
1
100K
Resistor
</li>
<li>
1
10K Variable
Resistor
</li>
<li>
1
LED
</li>
<li>
1
Audio jack
</li>
<li>
18V Power Supply
</li>
</ul>
</aside>
<aside>
<h3>Build notes</h3>
<ul>
<li>
“Use alligator clips to connect your 18V and GND to your power supply"
</li>
<li>
Cut the middle leg of the transistor for this to work
</li>
</ul>
</aside>
<h3>Your notes</h3>
<p>....</p>
</aside>
</article>
<article class="fix-break-left ">
<section class="meta">
</section>
<header>
<h1>PCB Keyboard</h1>
<p>A keyboard to play your oscillator</p>
<div class="sample fn-sample">
<audio src="./recipes/PCB-keyboard/keyboard.mp3"></audio>
<svg class="icon play" width="12" height="13" viewBox="0 0 12 13" fill="none"
xmlns="http://www.w3.org/2000/svg">
<path d="M4 2.52588V9.52588L9.5 6.02588L4 2.52588Z" fill="black" />
</svg>
<svg width="12" height="12" viewBox="0 0 12 12" fill="none" class="icon pause"
xmlns="http://www.w3.org/2000/svg">
<path d="M3 9.5H5V2.5H3V9.5ZM7 2.5V9.5H9V2.5H7Z" fill="black" />
</svg>
<label>play sample (web only)</label>
</div>
</header>
<section>
<p>This recipe uses the Single Transistor Oscillator created in a
previous recipe. The keyboard will replace the resistor of the
oscillator that is in charge of the pitch. That pitch resistor will now
exist on the keyboard.</p>
<p>From a PCB that you have salvaged, remove <em>all</em> of the
components and, with a piece of sandpaper, scratch off the green mask of
the PCB, making the copper visible. Now, the traces of the PCB can be
reused as wires. We will place multiple resistors on the PCB, to create
the following circuit:</p>
<figure>
<img src="./recipes/PCB-keyboard/schematic.webp"
alt="Since this power supply will be used a lot, I made it a bit more permanent by glueing it to a piece of wood." />
<figcaption aria-hidden="true">Since this power supply will be used a
lot, I made it a bit more permanent by glueing it to a piece of
wood.</figcaption>
</figure>
<p>Find or make a couple of tracks or traces that are not connected to
each other (using the multimeter). These will act as your wires! To one
trace, solder the audio in from the oscillator. Find a trace nearby,
close enough that if you can touch the two traces with your thumb and
solder a resistor on that trace. The other end of the resistor should go
back to your oscillator.</p>
<p>Now, when you touch both traces with your finger, a bridge is
created, closing the circuit, and causing the audio signal to go through
your resistor back into the original circuit. If you do this multiple
times with various resistor values, youve created a playable
keyboard!</p>
</section>
</article>
<article template-type="circuit">
<header class="sm">
<h2>Paper circuit: PCB Keyboard</h2>
</header>
<section class="media--pcb">
<img src="./recipes/PCB-keyboard/sketchpic.webp" />
</section>
<aside>
<aside>
<h3>BOM</h3>
<ul>
<li>
A completely clean PCB
</li>
<li>
Multiple resistors between 1K and 100K
</li>
</ul>
</aside>
<h3>Your notes</h3>
<p>....</p>
</aside>
</article>
<section template-type="chapter">
<article>
<section class="meta">
<span data-chapter-title>Taking inventory</span>
</section>
<header>
<h1>Taking inventory</h1>
</header>
<p>After all the dismantling, salvaging, desoldering, and re-making,
its time to take inventory. For me, this is the moment to sit in the
middle of a workshop, surrounded by the carcasses of printers, cassette
recorders, and radios, and deal with the remainders. Can we shift the
practice of playful tinkering to also account for the waste streams it
engages with?</p>
<p>In the DIY synth community, tinkering often happens collaboratively,
through workshops where participants solder prefabricated kits, as an
accessible entry point into electronics. When I started the field guide,
I imagined creating a similar format, but using only salvaged
components. Logistically, that turned out to be much harder than
expected:</p>
<h4 id="waste-streams-are-difficult-to-tap-into">Waste streams are
difficult to tap into</h4>
<p>The circular economy, often marketed as a fix for the mountains of
e-waste, is structured to keep the consumer lifecycle of buying intact.
There is no method in place for taking waste, meaning we must revert to
using what comes on our path or is donated. Which is a lot, but not
consistent.</p>
<h4 id="salvaging-the-right-components">Salvaging the right
components</h4>
<p>Most synths built in workshops rely on chips like the 555 timers and
op-amps. These chips simplify builds, lower the total amount of
components needed, increasing the chances of a participant completing
the circuit. In the past few months, I havent salvaged a single 555
timer, and only a handful of op-amps. That is not nearly enough to
provide a group of participants with components.</p>
<p>But maybe these limitations can also be an opportunity. If we let go
of the expectation that everyone would walk out with a polished
synthesizer, similar to those that can be bought in shops, new
possibilities open up. The constraints of using e-waste as material can
help us to think differently—to engage with different contexts or
reimagine how existing technologies might be repurposed. Instead of
following a set in stone schematic, the recipes are a starting point,
which everyone can execute differently.</p>
<p>Fennis urges us to rethink waste, not just as a pile of discarded
phones, but as the material it was before, including the toxic,
environmentally catastrophic legacy. Through reverse engineering and
hacking, they explore the material and learn what the technologies can
do other than what it was designed for<span class="citation"
data-cites="fennisOntologyElectronicWaste2022">(Fennis, 2022)</span>. In
other words, by dismantling a wired electronic razor, that was deemed
obsolete and replaced for a battery powered razor, we can remove the
abstraction layer and see that it is actually a blade, a power supply,
and a motor, which in turn can become an instrument. In this way, we can
see the end-of-life of a device, where the consumer is done consuming,
as a moment of celebration, and give it an afterlife <span
class="citation"
data-cites="mansouxPermacomputingAestheticsPotential2023">(Mansoux
<em>et al.</em>, 2023)</span>!</p>
<p>It is this kind of tinkering that I think will make us more resilient
against the ongoing attempts by major companies and manufacturers to
keep us locked out of our devices <span class="citation"
data-cites="luUnmakingElectronicWaste2024">(Lu and Lopes, 2024)</span>.
For me, that means not just rethinking waste but also questioning the
workshop format itself—and whether I want to keep using the format with
it. And the truth is, I dont think so. I see much more to explore in
collaborative spaces such as the (un)repair cafe. This means, this is
not the end of the field guide! Its the beginning. There are many more
alligator clips to connect.</p>
<div id="refs" class="references csl-bib-body" role="list">
<div id="ref-fennisOntologyElectronicWaste2022" class="csl-entry"
role="listitem">
Fennis, M. (2022) <span>Ontology <span>Of Electronic
Waste</span></span>. Available at: <a
href="https://vigia.tech/1159-2/">https://vigia.tech/1159-2/</a>.
</div>
<div id="ref-luUnmakingElectronicWaste2024" class="csl-entry"
role="listitem">
Lu, J. and Lopes, P. (2024) <span>Unmaking <span>Electronic
Waste</span></span>, <em>ACM Transactions on Computer-Human
Interaction</em>, 31(6), pp. 130. Available at: <a
href="https://doi.org/10.1145/3674505">https://doi.org/10.1145/3674505</a>.
</div>
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Mansoux, A. <em>et al.</em> (2023) <span>Permacomputing
<span>Aesthetics</span>: <span>Potential</span> and <span>Limits</span>
of <span>Constraints</span> in <span>Computational Art</span>,
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