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---
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title: "Introduction"
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type: Chapter
slug: true
front: false
---
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>> The real long-term future of computing consists of figuring out how to make the best possible use we can out of the literal millions of devices which already exist.
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<cite>(Solderpunk, 2020, Cited in de Valk, 2022)</cite>
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You're reading[^shortcut-print] *A Field Guide for Salvaging Sound Devices*. In this guide, we'll explore the practical side of salvage computing: is it possible to *live off* (create with) electronic components salvaged in the wild? And what would such a practice entail? Instead of using hardware to build even more computers, we'll focus on creating, dreamy sound devices.
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Salvaging is the practice of using computational resources that already exist. Not freshly purchased hardware, but salvaged from landfills and hidden in storage boxes. The E-Waste Monitor shows that global e-waste production is growing rapidly, even doubling between 2010 and 2022. However, the rate at which e-waste is collected and recycled isn't growing at the same pace, resulting in landfills that continue to grow, that will only go worse.
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[@baldeGlobalEWasteMonitor2024]
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According to Jennifer Gabrys, salvage is not just about reusing materials; it's about confronting the systems that created the waste in the first place. Waste is not only consumer discards but a by-product of the entire lifecycle of electronic products—from the mining of minerals that make up the hardware, the "final" disposal, or re-entry into the production chain. These processes happen in hazardous waste sites, causing long-term environmental and health problems [@calmaWomenWhoMade2025], often in developing countries where technology consumption is much lower. [@gabrysSalvage2012].
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The growing gap between recycling and production can be traced to several factors: increased consumption of technology, limited repair options, and a lacking e-waste infrastructure
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[^shortcut-print]: <kbd>Ctrl</kbd> + <kbd>P</kbd> to print this document
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The notion of buying new is noticable in the DIY synth community as well. When publishing about a project it's common to share a pre-filled webshop cart along with the schematics, or to sell as a pre-compiled kits[^KIT]. To me, this goes against the ethos of DIY, which is about making do with limited resources. [@hertzArtDIYElectronics2023] Instea a whole new market is created consisting of lego-like kits. These kits often gloss over the actual challenges and difficulties of creating, preventing the development of much needed problem-solving skills, and not actually discovering anything new [@CooperativeExperimentalismSharing].
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[^KIT]: Example of a kit
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This is where my interpretation of salvaging could come into play.
”Salvage computing believes that the end of a computer products lifecycle should be seen as a moment of celebration”[@lulinvegaHolisticApproachComputing]. Instead of noting down a time of death, the obsolete device could be the start of something new. Trough this thesis & project, I want to challenge my own idea that buying new hardware is quicker then salvaging for hardware. This thesis will be a field guide for the salvaging from- and reusing of abandoned/obsolete media, to create sound devices.
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This is where my interpretation of salvage computing comes into play. Salvage computing believes that the end of a product's lifecycle should be a moment of celebration—not a time of death, but an opportunity to start something new.
[@lulinvegaHolisticApproachComputing]
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This thesis challenges the assumption that buying new hardware is always quicker than salvaging existing resources. Through this guide, I aim to demonstrate that salvaging abandoned or obsolete media can be a viable alternative to purchasing new hardware. The goal is to create sound devices from salvaged materials, rethinking the entire lifecycle of electronics.
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The guide is split up into five chapters, each focusing on a different stage of salvaging for sound devices:
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1. Gathering hardware
*We'll go trough which devices work for salvaging, where to find them, and dealing with hidden waste streams.*
2. Dismantling devices
*Hands on discovery of strategies that manufactures use to keep you out of their devices. Hopefully not to much melted plastic.*
1. Components to salvage
*An overview of parts to salvage, how to identify them and how to reuse them*
1. Recipes for making
*strategies for making with salvaged parts.
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1. Storing parts
Cleaning up afterward en nog iets
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## Do It With Others (DIWO)
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Within the DIY Sound community, DIWO workshops are a common way of sharing knowledge [@richardsDIYElectronicMusic2013], similary to how repair historycally is organised as a social activity - opening up workshops and sharing knowledge [@matternStepStepThinking2024]. By being part of workshops and gatherings around DIY sound and repair, I've noticed how empowering these exchanges can be. This guide itself is created during and around so-called *(un)repair nights[^unrepair-night]* at the klankschool[^about-klankschool]. I would really encourage you to do DIWO this guide too. The frustrating process that can be learning electronics is much better to manage when shared.
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On that note, I am by no means an expert in electronics. When I write about how things work, please take it with a grain of salt. This guide represents my personal understanding, which, no doubt, contains incorrect assumptions or oversimplifications. If you have suggestions for improvement, feel free to reach out or submit a pull request with your insights.
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# To fix
<ins>positiviere angle repair van [@jacksonRethinkingRepair2014]</ins>
## Oud
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<ins>Feedback: er staat nu nog niets over how to print</ins>
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<ins>Opruimen die handel!</ins>
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Dit kan weg? A big reason for this increasing amount of waste is, surprise, the amount of technology being created. My *innovative* electric tooth has Bluetooth. And with issues like lack of repairability, topped off with a whiff of technological obsolescence (more on that later), but it causes us to want shiny new instead of used and old, you get a hazardous e-waste cocktail that's hard to swallow.
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